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  #31  
Old October 14th, 2002, 08:43 PM
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Default Re: History of the Galaxy II Discussion Thread

Quote:
Originally posted by Jmenschenfresser:
Terran...just think of those as a trump card for later.

I have played games where once empire boundries are set and new colony techs open up, the advantage of them isn't great.
I am, actually, I even mentioned it in my story.
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  #32  
Old October 14th, 2002, 08:52 PM
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Default Re: History of the Galaxy II Discussion Thread

Yes, I saw that. I've been pondering if I will be forced to write a bankrupt post...eeewwwwww.
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  #33  
Old October 16th, 2002, 12:39 AM
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Default Re: History of the Galaxy II Discussion Thread

To Jmenschenfresser,

It just happened to me that should any race just run into your tribes, could it be that you write us a small description of the 5 tribes, or just their name and leaders ?
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  #34  
Old October 16th, 2002, 08:08 PM
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Default Re: History of the Galaxy II Discussion Thread

I've been thinking how I am going to handle interaction with other races, and I was going to wait until I actually met someone, but what the hey.

As this is role play, you are under no obligations to follow this or course. It might be interesting if some of you don't. Whether the case is you don't care to or that you purposely don't want to acknowledge it, the misunderstandings will make our Posts more natural and real.

Basically, I created the character of the Overlord as the speaker for all races. He is head over a Circle of Fifteen, which are three people from each tribe. However, they have no real power unless the tribes come to them. Sort of a UN for the tribes. Each tribe has it's own government. The profile details some characteristics, but no leaders, and keep in mind, I am writing my Posts without constant referral to the profile in the game, so their may be a few inconsistencies.

SHIPS: All ships will have the tribal name in the ship name, so everyone, including myself will know what belongs to who. Same thing with planets, I am renaming them as I go, adding the tribe name after the planet name.

COMMUNICATIONS: From my part, I will write to each of you prefacing each message or parts of Messages with an indication which tribe it is from. Or likewise if it is from the Overlord. You can from your part do the same. Address certain tribes or disregard tribe lines and write general Messages. If I can gather that you meant it to pertain to one tribe I will, but if not, I will assume it was meant for all and it will go to the Overlord who will distribute it downwards. Some of you may prefer to treat the Tribes as one race and deal with us accordingly. Like I said that is your preference.

NOTE: I fully intend to play these tribes as separate entities for the most part. If your ship is attacked by, say, a fleet of Vellon ships, then most likely the other tribes have little to do with it. So the naming of ships and planets is for me to keep things straight and for you guys to know who to glass. But again you can disregard that and turn on all the tribes. Here I am revealing that the Heru will be rather weak as SE4 goes, since they are splintered, but that is fine. This is for story's sake, not victory.

TREATIES: You probably won't be able to get more than a trade&research out of the tribes. This is to simulate their willingness to interact, but their unwillingness to bind themselves to their own brothers. But you can ally yourself with each tribe at any level. The commitments are informal as far as the game is concerned, yes, but military help is military help.

LEADERS: Well, I don't have leaders written except for the Overlord. I might write some in the future. Each tribe is different. If you want to get really deep into dealing with the Tribes I can spurt out more. Take the Sa'ah for instance. They are nomadic/piratic tribe. They have little central leadership. Very small tribe. Perhaps only enough for one colony ship. Each ship is an empire in itself really. The Omon are somewhat peaceful and somewhat democratic. The Vellon are militaristic, oppressive and spiteful. Forgot exactly what the Rellan are. And the Boohr are the priestly tribe.

So if you just address your Messages as:

To the Sa'ah:

or something like that, it'll be taken appropriately.

Hope that helps.
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  #35  
Old October 16th, 2002, 08:33 PM
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Default Re: History of the Galaxy II Discussion Thread

Sounds very interesting. I am assuming though that a T&R treaty with one tribe is a T&R treaty with all correct? Since there is no way really to do it otherwise. I guess that could give you some nice internal conflict as war between an outside empire and one of the tribes would cancel any exsisting treaty formed with a different tribe.

Geo
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  #36  
Old October 16th, 2002, 08:49 PM
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Default Re: History of the Galaxy II Discussion Thread

Yea, treaties are one of the harder things to use in a game with multiple entities under one empire. I say no greater than T&R, because I see that and everything under it, as just a recognition of interaction and trade...not like actual treaties.

I think I will limit treaties to the discretion of the Circle of Fifteen and the Overlord. Meaning these represetatives will all have to agree for the treaty to be made. However, I plan on concessions. So if four want a T&R, but the one that borders the said empire, does not trust them, they may only get a non-aggression. I do not plan to declare war on anyone. As rarely, if ever, will all tribes fight one empire. Rather, on my part, I'll use the none, if one tribe wants to battle someone while the other four remain aloof.

But you are right, there is no way to have two kinds of treaties.

My Last approach is just to structure it by borders. If Geo's empire borders only the Omon, all treaties I make with his empire are treaties with the Omon, as interaction with the others will be minimal.

I hope to use a variety of tricks and half-*** explinations to get through this.

If you have some suggestions, by all means.
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  #37  
Old October 16th, 2002, 10:29 PM

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Default Re: History of the Galaxy II Discussion Thread

Quote:
Originally posted by Jmenschenfresser:

I hope to use a variety of tricks and half-*** explinations to get through this.

Spoken like a true writer!
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  #38  
Old October 16th, 2002, 11:09 PM
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Default Re: History of the Galaxy II Discussion Thread

I'm having a bit of writer's block on the exploration of the Ruins I found; I know what tech was there, of course, but I'm having trouble describing it from the Eifralo's perpective.

I've also spent most of the Last two days sick in bed, which hasn't helped at all.
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  #39  
Old October 17th, 2002, 04:41 PM
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Default Re: History of the Galaxy II Discussion Thread

For Jmenschenfresser's treaty problem, and should I run into them before the Tyrean fade away from their deficiencies, I would propose to work out the following :

if a trade & research is concluded with only part of the tribes, I would propose to reset it at regular interval, which would reset the percentage of data/material gained, thus simulating the fact that only part of the tribes are making business with you.

I cannot imagine how to deal with war/trade&research/non agression/trade/trade&research situation. But that would make some coool stories...Miam !
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  #40  
Old October 17th, 2002, 04:53 PM
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Default Re: History of the Galaxy II Discussion Thread

Brings up an option for the next installment of SE:

Being able to limit trade% in game...below a peak value.

If that were possible I could increment the T&R 4% for each tribe you dealt with, or some other % given that some tribes are 500-600 million people, while the Sa'ah are around 40 million.
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