|
|
|
|
|
October 21st, 2006, 01:18 AM
|
|
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: new map generator
some of you may recall that the wastelands were not working. i finally got around to looking at that issue and it wasn't so much that they were broken as that they were extremely unlikely to appear, but i've fixed that. in the attached screen, the wastes are that greyish red color.
|
October 21st, 2006, 12:35 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: new map generator
Looking good.
Abit busy and bright for my tastes but that is just my tastes. Besides, I can always drop the gamma or fuzz the image if I want to work one into a downloadable scenario map. Much easier to soften one than to get one thats too soft and try to brighten it.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
October 21st, 2006, 02:05 PM
|
|
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: new map generator
the problem with how busy the map is, is not really a problem at all. you could construct a sprite that is really just a blob of sprites and use that. i will make a few for the plains and swamps and post a new screen. it won't be perfect, i have to do a little updating of the code that puts in the sprites before it will be, so you will probably see some stuff sticking out into the water, but it's an issue that's slated to be handled.
as far as the brightness goes, like i keep saying, you can change the colors an sprites to whatever you like
|
October 21st, 2006, 02:30 PM
|
|
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: new map generator
well here's a quick example. as you can see, the mapgen doesn't play too well with larger sprites, but that is something that is relatively easy to fix, my efforts have been focused elsewhere, but it only took a few miuntes make the map 'less busy'.
|
October 21st, 2006, 03:06 PM
|
|
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: new map generator
here's another sparse map, took out the forest sprites, never liked how they looked anyway. if someone could get me a few tree and mountain sprites to replace the ones i'm using, bout the size of the ones dom3 uses, i could use those instead. tried to draw a few, they looked terrible
|
October 23rd, 2006, 10:35 PM
|
|
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: new map generator
when i started this thing, i thought that it would be a great idea to have a gui for it, but now i'm kicking myself. i've started the droll task of removing all of the windows specific code and renderring the mapgen into pure c++ code with the hopes that i can compile versions of it in linux and mac as well. hopefully it won't be too bad, mostly changing the way i was handling file io. all of the options that would have been accessed through the gui will now be manipulated through the scripts.
|
October 24th, 2006, 12:09 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: new map generator
Id appreciate that. My map generation pages are run automatically on a linux server every night. Id like to include a set of maps for your generator also.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
October 24th, 2006, 12:35 PM
|
|
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: new map generator
How odd, that map kinds of reminds me of Europe. O_o
__________________
"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|
October 24th, 2006, 02:59 PM
|
|
Sergeant
|
|
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: new map generator
any takers on donating a sprite set? also, does any one know of a windows application which can build apps that will run on linux or mac? it would save me the time having to look around and i'd appreciate it
|
October 24th, 2006, 05:41 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
|
|
Re: new map generator
Well, I have some sprites, but I really doubt they will help you.
However, I have some free time, so I might try drawing a few sprites for you (though bear in mind I have absolutely no talent ).
I'd just have to know if it treats sprites as mere pictures it pastes on the map, or does it tile them, or if it uses grayscale images and colors them.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|