Hi everybody,
here is a couple of things that I noticed and also some some results from a test game:
1) The Colonials and Drakol do not research astrophysics1 in not connected state, so they cannot research stellar manipulation either.
2) The new files for romulan and klingon that are posted by God Emperor in the mod archive will add new empires to the folder. There are now two sets of empires for each race romulan/romulan star empire and klingon/klingon empire.
I have started a test game: large mid-life (random map, but modded to leave black holes out), 3 average planets, low tech/med cost, 3000 pts, high AI difficuty, low bonus.
Races included are the ones mentioned in the readme to have major reworks (Jraenar, Praetorian, UkraTal, Terran, Xiati), the new ones (Vaxin , Orks), the Romulan and Klingons, and the Space Vikings (of course,
). I am playing the Norak under full minister control. edit: (and not getting the low bonus. So don't worry about them Daynarr
. I will include your races in my next test).
I have posted the stats for turns 10, 20, and 30 as jpgs (attached).
Diplomacy (turn 30):
Norak (me): war with Terran & Romulans, TA with Vaxin
Space Vikings: war with Jraenar & Xiati, TA with Orks
Jraenar: war with Vikings, MA with Xiati
Preatorians: war with Vaxin, TA with Romulan
UkraTal: war with Orks
Terrans: war with Norak, TA with Romulan
Xiati: war with Vikings, MA with Jraenar, TA with Vaxin
Vaxin: TA with Norak & Xiati, war with Praetorians
Orks: war with UkraTal & Klingons, TA with Vikings
Romulan: war with Norak, TA with Praetorians & Terrans
Klingons: war with Orks
After saving on turn 20 and 30, I checked on the races for research:
Jraenar: all projects completed and thus reserach loss on turn 30 after researching PPB3 and Expl. Warhead2
Preatorian: on turn 30 after PPB1 and smaller weapons2
UkraTal: on turn 20 after PDC2 and sm. Weap1
Terran: on turn 20 after chemistry and PPB3
I noticed that many races use only 50s for research now. That will probably result in a lot of research lost (especially if giving the AI a bonus). Smaller numbers for cheap projects would not be a bad idea, IMHO.
Please let me know, if you are interested on the stats of later turns of that test game (I don't want to flood this thread with stats unless desired). Otherwise I will just post other things that I notice.
Rollo
[This message has been edited by Rollo (edited 07 November 2001).]