.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #31  
Old March 24th, 2011, 08:00 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Conceptual Balance Mod 1.83 released!

Introduced in 1.7

*New E booster replacing the now unique blood stone- 4e const6 Ring of Earth (unfortunately uses the slot of Boots of Antaeus)


Edit: Ninja'd.

I assume the "Curse of the Earth" Armor offsets the reinvig?
Reply With Quote
  #32  
Old March 24th, 2011, 11:14 AM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Conceptual Balance Mod 1.83 released!

Quote:
Originally Posted by thejeff View Post
I assume the "Curse of the Earth" Armor offsets the reinvig?
I think it does. I'll search:
#newarmor 270
#name "Curse of the Earth"
#prot 0
#enc 5
#def 0
#end

Bonus: if you have a e9+ bless you do get some additional protection. But not much.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
  #33  
Old March 25th, 2011, 03:22 AM

earcaraxe earcaraxe is offline
Captain
 
Join Date: Mar 2010
Location: Budapest
Posts: 831
Thanks: 115
Thanked 8 Times in 8 Posts
earcaraxe is on a distinguished road
Default Re: Conceptual Balance Mod 1.83 released!

thanks!

i wonder what the reasons are behind the E4 requirement, instead of B3E2 like the stone.
Reply With Quote
  #34  
Old March 25th, 2011, 09:46 AM
Stavis_L's Avatar

Stavis_L Stavis_L is offline
Second Lieutenant
 
Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
Stavis_L is on a distinguished road
Default Re: Conceptual Balance Mod 1.83 released!

Quote:
Originally Posted by earcaraxe View Post
thanks!

i wonder what the reasons are behind the E4 requirement, instead of B3E2 like the stone.
Earth needs the booster. Blood doesn't need the bonus.
__________________
A nation mod I created:
Mistica: A Magocratic Police State
Micro-mods by me you might find useful:
Brainless Soulless - a fix for Life after Death/Ankh "exploit", Bogarus Scout Fix
Reply With Quote
  #35  
Old March 25th, 2011, 10:39 AM
Slobby's Avatar

Slobby Slobby is offline
Sergeant
 
Join Date: Nov 2007
Posts: 397
Thanks: 14
Thanked 15 Times in 10 Posts
Slobby is on a distinguished road
Default Re: Conceptual Balance Mod 1.83 released!

Possible bug?

The weightless scale gives -2 encumberance.
The heart of life gives chest wound +5 encumberance.

If you give both to a commander the weightless scales bonus seems to double for calculating the spell casting encumberance. Once for the armor and once for the wound totalling -4.

Example;

Enchantress. Encumberance all around = 3.
Give her a heart of life and her encumberance is 3/8/8
Then give her weightless scale and her encumberance is 3/6/4
Reply With Quote
  #36  
Old March 25th, 2011, 10:41 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Conceptual Balance Mod 1.83 released!

That's not to do with the heart of life is it? I think armour encumbrance is always doubled when calculating spell casting encumbrance.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
The Following User Says Thank You to llamabeast For This Useful Post:
  #37  
Old March 25th, 2011, 10:58 AM

earcaraxe earcaraxe is offline
Captain
 
Join Date: Mar 2010
Location: Budapest
Posts: 831
Thanks: 115
Thanked 8 Times in 8 Posts
earcaraxe is on a distinguished road
Default Re: Conceptual Balance Mod 1.83 released!

Quote:
Originally Posted by Stavis_L View Post
Quote:
Originally Posted by earcaraxe View Post
thanks!

i wonder what the reasons are behind the E4 requirement, instead of B3E2 like the stone.
Earth needs the booster. Blood doesn't need the bonus.
I fail to see how ur post answers my question. As i see it:

-before cbm there was an earth booster with forging requirements B3E2.
-in cbm there is an earth booster with forging reuirements E4.

and i asked: what the reasons were behind this change.
Reply With Quote
  #38  
Old March 25th, 2011, 11:00 AM
Slobby's Avatar

Slobby Slobby is offline
Sergeant
 
Join Date: Nov 2007
Posts: 397
Thanks: 14
Thanked 15 Times in 10 Posts
Slobby is on a distinguished road
Default Re: Conceptual Balance Mod 1.83 released!

Ah good catch! The weightless scale does become -4 for spell casting encumberance. Still though is that WAD?
Reply With Quote
  #39  
Old March 25th, 2011, 12:21 PM

kianduatha kianduatha is offline
Second Lieutenant
 
Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
kianduatha is on a distinguished road
Default Re: Conceptual Balance Mod 1.83 released!

Slobby: yes, that's WAD. It's intended to be an awesome casting armor--that's the only way it can be superior to Lightweight Scale Mail if Lightweight Scale is already 0 enc.

Honestly I believe the reasoning behind changing the Earth booster was to keep all the Earth nations from having to have a Blood pretender to get their boosters--it was worth it for nations to do that when Blood Stones gave gems, but after that was eliminated it seemed simply cruel to force MA Ulm etc to get blood on their pretender. It only really affects MA Abysia, who of the blood nations was nerfed least by the lack of SDRs. Needs of the many outweigh the needs of the few etc.
Reply With Quote
The Following User Says Thank You to kianduatha For This Useful Post:
  #40  
Old March 25th, 2011, 03:49 PM

Valerius Valerius is offline
Major General
 
Join Date: Mar 2007
Posts: 2,046
Thanks: 83
Thanked 215 Times in 77 Posts
Valerius is on a distinguished road
Default Re: Conceptual Balance Mod 1.83 released!

While I would like to think that Vans having an encumbrance of 2 was was an intentional boost to help with some of the hits they've taken the last couple of CBM releases, I suspect it's just a typo given all the other mounted Van units have an encumbrance of 3. Before I realized it was an error I briefly considered an F9 bless (when was the last time someone used one of those with Van?) with some kind of E bless and finding indie/summoned mages to quicken them.

On the topic of Vans, their price was increased from 75 to 90 gold as part of the great glamour nerf. I think this was unnecessary as the glamour nerf by itself solved whatever problem there was (and I sometimes think the real problem was Helheim's recruit anywhere svartalfs). Anyway, this seems overpriced, especially because iirc at the time most games were vanilla and now most MP games are CBM, which opens up rush counters earlier. And I actually do use Vans for expansion since they suffer a very low rate of attrition and don't need to be reinforced (unless of course they run into a mage province). They also can do a nice job raiding PD but facing even minimal mage support they die very quickly. Post glamour nerf 90 gold seems too much given their fragility.

Also, how about a forge bonus for the dwarves? Heck, hammers were named after them - it seems completely thematic they should have one.

And while it's worth waiting for feedback from current games as to the hit Van has taken in blood, I think Vanjarl/adrotts should get a dousing bonus. Or just de-emphasize blood and give them something else in exchange.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.