PS some of the flavor texts are dom3K ish but the idea should be fine.
#newspell
#name "Capture Sandworm"
#descr "You pay a team of experts to capture and train a sandworm for your cause, like most mercs they like to be paid in earthgems. Your own powerfull earth magics are needed to divine a province where a sand worm could be found."
#school 1
#researchlevel 7
#path 0 3
#pathlevel 0 5
#effect 10001
#fatiguecost 1000
#damage 2410
#nreff 1
#end
#newweapon 765
#name "Devour"
#aoe 1
#dmg 999
#armornegating
#bonus
#nratt 2 --- to simulate it can swallow huge numbers of troops at once.
#att 0
#def 0
#len 0
#end
#newmonster 2410
#spr1 "./dominions 3000/2410_Sandworm_1.tga"
#spr2 "./dominions 3000/2410_Sandworm_2.tga"
#name "Sandworm"
#descr "The sandworm is one of the largest creatures known in the galaxy. It prefers to live deep under ground where it spends most of it's time burrowing. It attacks by swallowing whole regiments of troops or even multiple tanks at a time. Once devoured by a sandworm nothing can survive since the combination of the bowelmovements and extreme heat, which it uses to burrow through the ground, are deadly to everything. The Sandworm burrowing makes it tactical and strategical maneuverable like flying units."
#hp 300
#size 6
#ressize 6
#prot 20
#mor 15
#mr 18
#enc 3
#str 30
#att 13
#def 12
#prec 10
#mapmove 4
#ap 10
#gcost 100
#rcost 20
#itemslots 12288 -- two misc
#wastesurvival
#forestsurvival
#weapon 765 - devour
#trample
#regenerate 10
#stealth 5
#fireres 100
#coldres -50
#shockres -50
#flying
#siegebonus 100
#animal
#maxage 100000
#older 10000
#end
And this would be it. Insane high HP, high prot, high strenght.. I hope I don't need to explain those.
Fireres, since it's got high heat in itself.
Weakness to shock (It could be killed by giving each segment a shock)
Weakness to cold .. just to make is not so powerfull and it was also vulnerable to water. Stealth: it burrows, but not to much since it's still a huge beast.
High map move and flying.. the burrowing (the mapmove might be reduced since this is nearly the equivalent of a jet I think.)
Trample: it can trample I think, but if it uses this to much I'd remove it since the..
Devour attack: attacks 1 spaces for AoE 1 and should do damage there.
regen: I like durability
Siegebonus: burrowing helps a lot, not to mention ot could probably burrow right through the outerway and leave a gap for your army.
Animal: cus it's one (I do hope this doens't influence the sigebonus, just the regular siege effectifity.)
Att/def, not to high but a creature is used to it's natural weapons.
waste and forest survival becuase it can burrow there just as easily. Swamps are water which it shouldn't like, and mountains would be more of a problem I'm thinking.
Well it's probably not what you are looking for (but if you use it and redo the pics I might steal em... though I like these, they are decent enough) but I like them.