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  #31  
Old April 9th, 2001, 06:55 PM

chewy027 chewy027 is offline
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Default Re: Patch wishlist

Along with the Civil War i'd like to be able to play with more than 20 races at a time. At least give me the option to so I can play with all of the great custom races in one big game.
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  #32  
Old April 9th, 2001, 07:17 PM
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Default Re: Patch wishlist

"Q" could you send me email ref to baseships in vehicle construction field. tks
mac5732@hotmail.com

just some ideas mac
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  #33  
Old April 9th, 2001, 10:35 PM

MasterDave MasterDave is offline
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Default Re: Patch wishlist

I would like to see the AI build troops, and use them to invade their enemies and defend their planets. I have yet to see it do either at this point.
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  #34  
Old April 10th, 2001, 12:02 AM

Oggy ben Doggy Oggy ben Doggy is offline
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Default Re: Patch wishlist

I think any of the Intell operations should be able to happen as a random event. That way you aren't sure if another player is messing with you...
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  #35  
Old April 10th, 2001, 11:04 AM
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Default Re: Patch wishlist

quote:
Originally posted by mac5732:
"Q" could you send me email ref to baseships in vehicle construction field. tks
mac5732@hotmail.com

just some ideas mac



I am not sure what you would like to have. But if you insert in the Construction Vehicles file "attack base" as item the AI will build attack baseships (if he has the tech level researched for baseships of course). Even the Default AI Construction Vehicles file in the TDM-ModPack has this but only in the "Infrastructure" AI state as item 22.
Does this help you?
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  #36  
Old April 10th, 2001, 05:07 PM
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Default Re: Patch wishlist

Dog,

you can leave planets and ship salone by adjust a ships straegy

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  #37  
Old April 10th, 2001, 05:34 PM

Lemmy Lemmy is offline
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Default Re: Patch wishlist

quote:
Originally posted by Kimball:
SEIII style starting tech levels would really be nice.


could someone explain this, since I never played se3.

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  #38  
Old April 10th, 2001, 06:05 PM
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Default Re: Patch wishlist

quote:
I think any of the Intell operations should be able to happen as a random event. That way you aren't sure if another player is messing with you...
My first reaction to this was that it seemed unrealistic, but thinking about it more, it could represent internal opposition to your government short of full blown revolt.

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  #39  
Old April 10th, 2001, 06:12 PM

Oggy ben Doggy Oggy ben Doggy is offline
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Default Re: Patch wishlist

quote:
Originally posted by capnq:
Quote:
I think any of the Intell operations should be able to happen as a random event. That way you aren't sure if another player is messing with you...
My first reaction to this was that it seemed unrealistic, but thinking about it more, it could represent internal opposition to your government short of full blown revolt.
A crew might randomly revolt, or there might be an accident with supplies or cargo or food, etc.
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  #40  
Old April 10th, 2001, 07:19 PM
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Default Re: Patch wishlist

LemmyM:
In SE4, you have not many options to play games with different tech levels (low, medium and high). Also, you can start with all the tech from the first turn.
This is not flexible, and my games said that start with low or medium are like the same thing: games with low tech.

When you go into the scores window, you can see that exist an item, that show what tech level reached your empire.

Well, in SE3, exist an option to select the starting tech levels. You have a determined number of "points" to spend in tech levels. And you must use it wisely, or you can be lost from the start... It mean that not all the guys will start with the same tech.
This is a lot more interesting than play a game with all the tech from the start, but also, these are more fast games than play games with low/medium/high in SE4.
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