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January 20th, 2004, 02:56 AM
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Shrapnel Fanatic
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Re: Maps, theory discussion
Quote:
Originally posted by Loser:
I've never used the map editor. Is it possible to set up a static arrangement of systems and randomly populate them?
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Sadly, no. Either you make an entire random map, or you have to add everything by hand.
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January 20th, 2004, 03:21 AM
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National Security Advisor
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Re: Maps, theory discussion
Quote:
Originally posted by Imperator Fyron:
quote: Originally posted by Loser:
I've never used the map editor. Is it possible to set up a static arrangement of systems and randomly populate them?
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Sadly, no. Either you make an entire random map, or you have to add everything by hand. Populating systems by hand in the Se4 map editor is drudgery to the extreme. I would not wish for it as a punishment for Sadaam.
The easiest, and I say easiest only in relative terms cause it's still not easy by any subjective measure, is to randomly generate a quadrant with no warp points. You can then move the already populated systems around where you want them and add in the connecting warp points. But be prepared to take a long time and pull much of your hair out in the process. It's DULL work.
I have gone as far as starting a game on a map with no warp points and using in game stellar manip to create the warp points for special maps. That's how truely bad the editor is.
Geoschmo
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January 20th, 2004, 03:54 AM
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General
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Re: Maps, theory discussion
"...that's how bad the editor truly is."
Hence the reason for my (somewhat lengthy) post in the editor thread a few pages down.
I started working on a symetrical map that was to be as balanced as a map could be:
All warp points were located at the same position in each system; 3 or 6 planets in each system...1 (or 2) of each planet type; the atmosphere throughout the galaxy was the same (so players would need to take the same atmosphere as each other); all percentages were the same on each planet in a system (some systems were higher, some lower); all planets were the same size; no planets had moons.
But it became a nightmare! In anger, I deleted it.
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January 20th, 2004, 05:21 AM
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General
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Re: Maps, theory discussion
you people are too much sometimes.... I was showing this thread to people at work... They were laughing as well..
I mean it in the funnest way....
Its what I like about this place.....
I smell NEEERDDDDDDDD
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Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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January 20th, 2004, 05:29 AM
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Second Lieutenant
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Re: Maps, theory discussion
Sounds like the map editor needs an overhaul. That said i like maps with warp points that are many in number ie at least 8 warp points leading into each system.
You need choke points but perhaps you need fewer of them and a more open map ?
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January 20th, 2004, 05:57 AM
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Re: Maps, theory discussion
Quote:
Originally posted by Paul1980au:
That said i like maps with warp points that are many in number ie at least 8 warp points leading into each system.
You need choke points but perhaps you need fewer of them and a more open map ?
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That's fun, and one of the easier maps to make. You can setup the quadrant types file to make heavily connected maps randomly at game starup. FQM has a few different styles of varying degree.
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I used to be somebody but now I am somebody else
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January 20th, 2004, 06:09 AM
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National Security Advisor
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Re: Maps, theory discussion
Quote:
Originally posted by tesco samoa:
I smell NEEERDDDDDDDD
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This coming from the guy who posted the Fourier thereom.
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I used to be somebody but now I am somebody else
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January 20th, 2004, 07:28 AM
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Re: Maps, theory discussion
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Sig updated to remove non-working links.
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January 20th, 2004, 07:57 AM
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Lieutenant General
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Re: Maps, theory discussion
In the summation equations, what are the terms x, y, N, m, n, and l?
The first equation looks like the proof for the commutative property of a convolution between x and y, i.e. if you convolute x with y, it gives the same result as y convoluted with x. How does this relate to the quadrant maps?
And what do fourier theorms and bandwidths have to do with the maps. Why are we using a continuous integral from minus infinity to plus infinity, when the quantity we are discussing is not continuous but discrete. The summation should suffice, shouldn't it?
Nerds are tasty but they're bad for your teeth. I think they're just globs of sugar with a bit of color and artificial flavor.
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January 20th, 2004, 04:35 PM
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Second Lieutenant
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Re: Maps, theory discussion
Hmmmmm..... .......It seems that I may have created a monster here......er......maybe more than one.
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