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August 26th, 2008, 07:46 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Paralysis is overpowered.
Quote:
LoNS is virtually free for boosting 10+ mages in one round, but reverse communion is dangerous, I think it should be acceptable if one can take the risk.
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It is dangerous in no way. Just set your master to retreat or fire once he buffs the slaves with PoS and possibly Earthpower.
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August 26th, 2008, 09:40 AM
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Corporal
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Join Date: Dec 2006
Posts: 148
Thanks: 9
Thanked 1 Time in 1 Post
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Re: Paralysis is overpowered.
Interesting discussion.
I have a slightly different perspective. I believe the real issue is not so much whether paralysis is too powerful, but whether astral is too powerful as a magic path - especially since Tartarians have now been nerfed. What are other players' views?
(Disclosure: I believe paralysis is not overpowered as SC's are not weak even with paralysis as it currently stands - not every nation can access astral anyway. Unstoppable SC's was the bane of Master of Magic and I am glad that Dominions have counters like paralysis and others)
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August 26th, 2008, 12:54 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Paralysis is overpowered.
I think the paralysis spell was designed with CoE in mind. In CoE a paralyzed unit was removed from battle and if you won you got it back. If you lost the paralyzed unit was also lost. Paralysis is supposed to remove a unit from the battle for the remainder of the battle. A poor-mans soul slay so to speak.
Being of lower paths than soul slay it can become quite powerful/accessible, but primarily as a SC-counter. I'm quite fond of SC-counters
On the other hand I'm fond of scaled effects. I'm not entirely fond of MR-or-die effects (at least in RPG's). That's JK's cup of tea. Since people tend to get emotionally attached to their SC's you might call dom3 a SC-RPG and I understand that people get frustrated when puny mages paralyze their Great God.
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August 26th, 2008, 01:35 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Paralysis is overpowered.
I wouldnt mind seeing the duration scaled back, but not so far as a single d6. In keeping with the original intent for paralyze that KO states above, I think the duration should be something like 10 or 15 base + d6. So in most cases, your SC will be knocked out of the battle, but not killed. But if you are lucky, they may break loose and fight again towards the end.
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August 26th, 2008, 01:42 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
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Re: Paralysis is overpowered.
15 base +d6 is quite fine. If you can kill the SC you'll have enough time for it.
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August 26th, 2008, 02:09 PM
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Sergeant
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Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
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Re: Paralysis is overpowered.
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Originally Posted by konming
I do not really know about that. Soul slay is just one level up there and it is generally much better against SCs. Paralyzed SCs still may have cold/heat aura, fire/astral shield, blood vengence, awe+fear and more. Why should we nerf a spell that's specifically against thugs/SCs so it would not work on thugs/SCs? Paralyze already has 0.7% chance of working casted by a base caster against 25MR. Who would ever use paralyze against anything if each turn it can shrug off 2-10 turns?
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What happens is the AI casts paralyse first. If you have a lot of casters, they spam paralysis spells. After the most threatening / high value targets have been paralysed the slay soul spells start.
This is how it seems to go in the current version.
I'll clarify this a bit more. I don't have an issue with paralysis being efficient and useful. It's the rediculously long duration that I hate. The battles don't last long enough that the 20 - 40 round duration would have time to pass, so at the moment it's practically "paralysed until the end of the fight". That's the silly bit.
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August 26th, 2008, 02:22 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Paralysis is overpowered.
"paralysed until the end of the fight" is still way better than "killed in a single hit". Comparing paralyze to soul slay, which is one level higher and just as easily spammed, I do not see how paralyze can be overpowered. Unless you also mean soul slay is overpowered. Then isn't SC even more overpowered?
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August 26th, 2008, 02:29 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: Paralysis is overpowered.
Quote:
Originally Posted by konming
"paralysed until the end of the fight" is still way better than "killed in a single hit".
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Not that much, since you'll loose your unit if you loose the battle.
Anyway, I agree on the fact that as an anti-SC weapon, paralyze & some other spells can be interesting. But I'm unable to clearly state how much interesting or spoiling it is. Still reading the discussion with attention, though
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August 26th, 2008, 02:32 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
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Re: Paralysis is overpowered.
Quote:
Originally Posted by Kristoffer O
I think the paralysis spell was designed with CoE in mind.
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What is CoE ? Company of Eroes ?
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August 26th, 2008, 02:33 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: Paralysis is overpowered.
I like the idea of shortening the duration too. Given the way the AI spams paralyze, any unit seriously susceptible to it will just get re-paralyzed anyway. But this way a high-MR SC can still be useful by tying down several mages casting. As it stands, it seems too easy for the mages to go after everyone else instead.
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