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  #31  
Old July 13th, 2001, 12:00 PM

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Default Re: game idea: junkyard wars

quote:
Originally posted by Puke:
maybe its because I like improvisational engineering, or mad-max style makeshift-destruction. maybe its because there is something inside all guys that desires to root around a pile of industrial scrap and find some great treasure. or maybe its just some irrational attraction to girls with english accents, . . .


heh. guess you aren't the only one...
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  #32  
Old July 13th, 2001, 03:15 PM
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Default Re: game idea: junkyard wars

quote:
Originally posted by Puke:
right, but the pbw server is currently using the standard files, and cant just be set to false. It looks like I will have to run the turns by hand in order to make the game go.

Puke, if you modify your data files, we can make it a mod and put it on PBW so it can run the turns. If you want too that is.

Geo
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  #33  
Old July 13th, 2001, 03:43 PM
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Default Re: game idea: junkyard wars

quote:
Originally posted by geoschmo:

Puke, if you modify your data files, we can make it a mod and put it on PBW so it can run the turns. If you want too that is.



I can certainly do that, and make a junkyard mod that would allow more of these to be done in the future. I figured it was not worth the hassle to add a mod to the server for a one-off game. If that is an option, i am definitly willing to put the changes together in a mod.
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  #34  
Old July 13th, 2001, 03:54 PM

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Default Re: game idea: junkyard wars

quote:
Originally posted by Puke:
I figured it was not worth the hassle to add a mod to the server for a one-off game. If that is an option, i am definitly willing to put the changes together in a mod.


Isnt it evidence enough that this thread has gone above the average number of responses. That there is significant interest in this type of game

This idea is intriguing as it presents such a varied style of game. So i doubt it would be a one off game, as everytime u play u would get different techs and react to other empires with different tactics in accordance with the techs u found or traded for.
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  #35  
Old July 13th, 2001, 04:06 PM
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Default Re: game idea: junkyard wars

What I have been told by the Admiral is that it's not that difficult to setup a mod (In fact, at some point he's going to show me how to do it myself) so even if it is a one-off, it's not a big deal. As long as the players understand we all have lives so it may take a couple days for someone to get time to do it.

Let me know when you get the mod setup.

Geo
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  #36  
Old July 14th, 2001, 01:16 AM
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Default Re: game idea: junkyard wars

alright, the mods up on the seiv.pbw.cc file library. anyone that wants to get some practice in before friday can pull it down and give it a spin. I need to do some final testing with it, so it might get revised before then. most likely it will stay just how it is.
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  #37  
Old July 14th, 2001, 06:58 AM
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Default Re: game idea: junkyard wars

Just got it.

Suddenly I think I may not have a anowball's chance in Hades because of my home planet type, judging by how many techs you can get per ruin....

Oh well, c'est la vie. I'll remember that for JYW2!

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  #38  
Old July 14th, 2001, 09:12 PM
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Default Re: game idea: junkyard wars

ah, but you will get less competition for those planet types. everyone else will be fighting over the rocks!

actually, with all the people we have, a few are bound to be using each type. just hope they are on the other side of the quad from you, since it will be fairly big.
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  #39  
Old July 14th, 2001, 09:46 PM

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Default Re: game idea: junkyard wars

Also hope no one finds colonization tech in a ruin :-)

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  #40  
Old July 15th, 2001, 02:45 AM
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Default Re: game idea: junkyard wars

quote:
Also hope no one finds colonization tech in a ruin :-)


I think the game will be set for "only can colonize home planet type". But planet utilization up to value improvement plants would be a nice find...

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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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