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  #31  
Old August 7th, 2005, 11:42 PM

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Default Re: SE V Video on 3dGamers

ok, this has been buggin me for awhile since I saw that first screenie with the big sun, will there be sphereworlds and what will they look like, or ring worlds for that matter.
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  #32  
Old August 8th, 2005, 07:14 AM
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Default Re: SE V Video on 3dGamers

I thought the Australian mirror would be quicker, but it kept pausing and then a third of the way through it asked for a password (granted I was using my download program to restart it when it stopped). Just some information for other Australians.

The video is quite informative, however I have a question, when it shows the system maps there are sections on the outer fringes that are red. Later on you see shared systems with the areas around each races planets in a different colour, but does the red mean you can't scan that area?. Would be interesting to sneak a ship into an enemy system to spy.
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  #33  
Old August 8th, 2005, 07:35 AM
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Default Re: SE V Video on 3dGamers

Red is the default colour for areas that have never been unexplored.
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  #34  
Old August 8th, 2005, 07:43 AM
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Default Re: SE V Video on 3dGamers

unexplored

"Lets unexplore this sytem, that way we can forget where everything is"

So you're saying you have to explore the whole system to find every planet. I thought when that was mentioned in the review they meant searching each warp point for new systems, not hexes in the system. Interesting. I just finished "The Shiva Option" Where they have to explore each system to find all the wormholes. Now if only there was closed wormholes you only find once someone comes out.

Edit: and another thing I just noticed. It has a vehicle design screen and it says

Select Vehicle type,
Base
Drone
Fighter
Planet

...Planet!
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  #35  
Old August 8th, 2005, 07:50 AM
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Default Re: SE V Video on 3dGamers

It depends on the level of sight you choose in the game setup, but you can make so that you need to explore a system to find its planets. And no you don't have to explore each hex individually, your sensors have a range. But now I've probably said too much.
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  #36  
Old August 8th, 2005, 08:57 AM
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Default Re: SE V Video on 3dGamers

What I thought was interesting is if you paid close attention to that unit design screen you saw:

Tank
Artillery
Troop

As well as a few other things I can't read, I would seriously be interested to see Tanks Artillery AND INFANTRY formations represented in planetary battles Especially since with my prefered play style with armies I like to sit back and bash you with artillery and then race in with my armored vehicles and or cavalry units flank and exterminate the enemy!
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  #37  
Old August 8th, 2005, 02:00 PM
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Default Re: SE V Video on 3dGamers

Quote:
TheDeadlyShoe said:
It looked like there were a lot of explosions being caused by non-visible projectiles (at least non-visible int he video). Perhaps the visible projectiles were actually missiles?
That would be due to the massively lossy compression in the video.

You're basically looking at the game through the bottom of a beer bottle.
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  #38  
Old August 8th, 2005, 02:58 PM
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Default Re: SE V Video on 3dGamers

Have to wait untill the sun isn't shining through the blinds to give a proper review.
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  #39  
Old August 8th, 2005, 04:41 PM

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Default Re: SE V Video on 3dGamers

Quote:
Starhawk said:
Especially since with my prefered play style with armies I like to sit back and bash you with artillery and then race in with my armored vehicles and or cavalry units flank and exterminate the enemy!
What sort of evil overlord are you? I hope for infantry too, just so I can create a pointblank strategy called "swamp their guns with your bodies!"

Or better yet, Make sure the infantry is designed with bright colours! "Why are the infantry in illuminous jackets?" "So we know where to aim the Artillery!"
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  #40  
Old August 8th, 2005, 05:05 PM
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Default Re: SE V Video on 3dGamers

Just for you, I think we should allow orbital bombardments while our troops are present on the ground
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