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Do you own this game? Write a review and let others know how you like it.
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October 23rd, 2020, 05:45 PM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: [WIP] Campaign - Arctic Struggle
Interesting... IIRC these are set to counter attack at some point. Thanks for the report! Did you play the whole campaign up until the last mission? Any other feedback or bugs?
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October 24th, 2020, 01:34 AM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: [WIP] Campaign - Arctic Struggle
Everything else worked fine. Had to sell back some units to get points for repairs.
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October 24th, 2020, 09:45 AM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: [WIP] Campaign - Arctic Struggle
I just ran the scenario with both players as the AI and it looks like the AI retreats the infantry off map immediately. Will try to fix this.
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October 24th, 2020, 10:23 AM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: [WIP] Campaign - Arctic Struggle
Alright, I fixed it by changing the reaction turn. This is the latest version of the campaign now.
BTW, what was your final result of the campaign? (Victory level)
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October 24th, 2020, 03:19 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: [WIP] Campaign - Arctic Struggle
I got a DV in every scenario and the campaign.
For the first I split into 3 groups (one on each set of objectives). This was the hardest.
The key was to focus on the objectives and ignore the enemy forces outside of them. I used a lot of smoke to do this. I would later repel the counter attacks, which was easier than dislodging them in the first place.
I also scrapped the SMG squads early on for points and replaced them with rifle squads when I had leftover after repairs. Most of my fire was concentrated long range fire so they did not fit the strategy. I used the smoke to create fire lanes so I always had the local advantage.
I would also use the scouts out front to spot targets for the HMGs to chew up.
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October 24th, 2020, 03:20 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: [WIP] Campaign - Arctic Struggle
Please keep the scenarios coming. They are helping me stay sane during quarantine and are greatly appreciated.
I will gladly playtest anything you would like checked before publication.
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The Following User Says Thank You to RetLT For This Useful Post:
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October 25th, 2020, 06:17 AM
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First Lieutenant
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Join Date: Aug 2008
Posts: 681
Thanks: 91
Thanked 250 Times in 132 Posts
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Re: [WIP] Campaign - Arctic Struggle
Cool, thanks! Could you please roughly describe what you did in the final scenario? That one is the hardest for me to predict, since it has many possible outcomes and approaches.
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October 26th, 2020, 04:10 PM
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Major
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Join Date: Aug 2015
Location: New Jersey
Posts: 1,152
Thanks: 325
Thanked 1,056 Times in 621 Posts
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Re: [WIP] Campaign - Arctic Struggle
I used my build points to buy 2 extra landing craft.
I put my HMGs and mortars on the island at the top right to pick off targets at range once they were spotted.
I laid smoke and landed my DUWKs at the lower/middle part of the lower island and worked my way north.
Once that was clear and the landing craft had loaded tanks, I again laid smoke and crossed the short straight between the lower island and the shore on the left side of the water.
Forces then split into 3 groups. One went up and right to clear the units across from my HMGs. One went up and left to finish off the German mortars and take the central objectives. The third went down and left to clear that area.
Once these were clear I sent one group up the road towards the final objective and had the central group head the same way but cut above the woods.
I used the aircraft to spot targets and then had my arty and HMGs take them out. Enemy mortars were the top target.
My heaviest losses were from German arty fire while my units were grouped together after landing. I had the DUWKs pull back after landing so that they would not be destroyed by this.
I decided against landing at the points across from the top right island since it was a narrow front and had wire and presumably mines. Since the DUWKs would be carrying the troops I decided they were too vulnerable to make an opposed landing. I figured that I had plenty of time so I chose the safer spot.
When it came to ferrying tanks I landed them at the same point as my initial landing and then had them go north on their own. Another landing craft was there to shuttle them across and the first landing craft went back to repeat the process. This was faster than transporting them all the way to their final destinations.
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