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  #31  
Old October 10th, 2007, 07:25 AM

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Default Re: Woo-Hoo - 3.10 available

Yeah, that one's not new.
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  #32  
Old October 10th, 2007, 07:28 AM
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Default Re: Woo-Hoo - 3.10 available

So you mean they really went to Honolulu ?
I should have waited before wacking myself...
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  #33  
Old October 10th, 2007, 07:35 AM
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Default Re: Woo-Hoo - 3.10 available

Oh, there are new events all right. Such as the one where an underwater nation gains an Amber Clan mage and sea stags from an event and others. I just haven't seen any of the new ones yet.
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  #34  
Old October 10th, 2007, 07:43 AM
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Default Re: Woo-Hoo - 3.10 available

I only had about 2 hours to play last night, and I spent the evening starting a bunch of new games for short test runs on the new and revised nations.

MA T'ien Chin looks very interesting. The Formian Giants also look imposing. Didn't encounter any new sites or events because I never went more than 5 or 6 turns in a game.
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  #35  
Old October 10th, 2007, 08:11 AM

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Default Re: Woo-Hoo - 3.10 available

Quote:
Edi said:
Oh, and Serpent Cult has a hydra special hero. In place of the Great Head weapon it has something called Immortal Head and the bugger is sacred. Draw your own conclusions...
I don't think that's a hero, but rather their Conj 9 national summon, Daughter of Typhon... 30 nature gems, N5D2. Description implies uniqueness.

If you could get that for free it would be rather imbalancing.
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  #36  
Old October 10th, 2007, 08:34 AM
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Default Re: Woo-Hoo - 3.10 available

Ah, a summons, well, that makes more sense. I've just been modding the units to be recruitable so I can add them to the DB quickly, but this one's unique all right. It's got 9 or 12 hp per single head, the immortal head has somewhere around 60 and is, well, immortal. So once summoned, that thing must be killed out of dominion or it will stay around and come back to haunt you again. It's sacred, so if you put some nasty bless on it, it becomes a rampaging horror the likes of what you've never seen...
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  #37  
Old October 10th, 2007, 11:24 AM

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Default Re: Woo-Hoo - 3.10 available

Just want to say thank you to the developers for the excellent patch. Didn't had much time to actually play the game, but just looking at the new nations (and the revisioning of a few of the old ones) has got me very excited.
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  #38  
Old October 10th, 2007, 08:34 PM

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Default Re: Woo-Hoo - 3.10 available

Is it possible for the new hydras to regrow heads during combat? Do they get their lost heads back for next month?

Otherwise it seems like once you reduced a hydra (or Hydra) to one head it would stay that way (although Hydra might reappear with all her heads if she dies in friendly dominion).

What bless do you put on a sacred hydra anyway? Surely not Regen... fire seems pointless when you do most of your damage by poison cloud... death might or might not work on poison cloud damage. Water or earth maybe.
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  #39  
Old October 10th, 2007, 09:11 PM
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Default Re: Woo-Hoo - 3.10 available

Well, if you were a really sadist but not really an optimizer, you could use a B9 blessing -- provided that killing individual heads triggers the oh-so-irritating Death Curse. It's almost certainly not optimal, but it might be funny.

The affliction chance from death blessing also probably affects poison-cloud damage, so that might also be entertaining.
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  #40  
Old October 10th, 2007, 10:50 PM

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Default Re: Woo-Hoo - 3.10 available

It wouldn't trigger it, the killing of the heads I mean.

As for the bless, I'd say W9F9. You don't do most of your damage by poison cloud at all. You do it by the 9 or less poison bites you attack with every turn. When each of these gets a bonus to hit and does extra fire damage and you get to attack 1.5 times per round,.... well that would be nasty.
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