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  #31  
Old November 21st, 2001, 11:48 PM
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Default Re: Babylon 5 Mod

quote:
bunker busting with mass drivers
Bunker busting, you say?
Aren't mass drivers more of a Nuke 'em to glass weapon, without all the radioactive fallout?
I suppose it really depends on the size, but it shouldn't be too hard to find a continent-buster rock, especially if you've got a powerful driver and are approaching on the "downhill" solar slope. You'd be glassing whole provinces at a time even with the more moderate rocks.

If you were just trying to destroy major cities and military bases, a capital ship laser (or fleet thereof) would have done the job conventionally, though it would take longer.

[This message has been edited by suicide_junkie (edited 21 November 2001).]
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  #32  
Old November 22nd, 2001, 12:25 AM

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Default Re: Babylon 5 Mod

Well, if you nuke em to glass, you gennerally get the bunker too..

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  #33  
Old November 22nd, 2001, 05:43 PM
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Default Re: Babylon 5 Mod

I uploaded a new Version of Vorlon ship set by Atomanj and myself. It is in Space empires/races section. I think it looks a little bit better now but certainly is still far from perfect.

Cheers, Oleg.
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  #34  
Old November 22nd, 2001, 05:56 PM
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Default Re: Babylon 5 Mod

Just using the mass drivers as pea shooters to wipe out the stubborn parts of the Narn resistance without destroying their economy or biosphere. Glassing them from orbit is easy, controlling their planet and making them a productive member of society is the tricky part. :-)
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  #35  
Old November 22nd, 2001, 06:22 PM
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Default Re: Babylon 5 Mod

quote:
Just using the mass drivers as pea shooters to wipe out the stubborn parts of the Narn resistance without destroying their economy or biosphere. Glassing them from orbit is easy, controlling their planet and making them a productive member of society is the tricky part. :-)
Prolonged use of unconventional weapons could be very detrimental to your galactic image, (not that its a very good one at the moment).
Couldn't you just use the main guns on your ships to bLast deep holes in the bunkers? Unless they're very very deep, or under a good deal of water, in which case use depth charges of some sort, or seal 'em off underground by burying the entrances under rubble.
Very few should require a mass driver to destroy.
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  #36  
Old November 24th, 2001, 06:19 PM

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Default Re: Babylon 5 Mod

From reading some of the B5 history stuff, it looks like the Dilgar also used the Mass Drivers during their conquest.
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  #37  
Old November 24th, 2001, 08:00 PM

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Default Re: Babylon 5 Mod

Dilgar EH.

Did not know that.

Was that in the books ???
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  #38  
Old November 25th, 2001, 07:28 PM

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Default Re: Babylon 5 Mod

If I remember correctly, it was in some of the Agents of Gaming history on the Dilgar. They mentioned that the only two races that used the Mass Drivers in 'recent' history were the Centauri and the Dilgar. They also mentioned somewhere that the Dilgar had used Mass Drivers to pummel the Giam homeworld as a precursor to a landing troops, though it did them little good.
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  #39  
Old November 26th, 2001, 11:32 PM
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Default Re: Babylon 5 Mod

The B5W Ships of the Fleet book is good for that kind of trivia.

The turn 5 invasion of Narn failed with the bloody destruction of both invaders and defenders (both Narn and Gaim are wicked ground fighters.) The only survivors were the Centauri in high orbit that pounded the life out of the surviving Narn military units that the Gaim had exposed. Forty six battalians plus a slew of Centauri gunboats and fighters got wiped out.

As the Emperor, I felt compelled to issue an ultimatum demanding the total surrender of Narn or the fleet will start destroying civilian targets. I have no problem killing a billion Narns to honor the Gaim losses. Of course, the final decision lies with the Narn government and its people.

On the just for fun side, the Dilgar player sent me a note saying that they thought the ultimatum was 'justifiable'. :-)

Due to a massive three day system updgrade at work, I haven't had the time or energy to do more Hyach models, but I plan to work on them this week.
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[ 26 November 2001: Message edited by: zircher ]

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  #40  
Old November 28th, 2001, 12:32 AM

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Default Re: Babylon 5 Mod

quote:
Originally posted by tesco samoa:
http://b5.sdvc.uwyo.edu/bab5/b5-m.html

another bab5 link. sound files.

Yea I know. Every BAB5 geek flocked to SE.

So to the 20 of us.

We found our home.

HAHHAHA





Thanks for all the great links, I downloaded some sounds to go with the components I'm working on and (although a little large) it sounds great!

I saw a preview of Rambie's title page for the B5 Project and it looks incredible!!!

Thanks to Oleg as well for E*Mailing me the Vorlon Shipset

By Thursday I should have an Excel sheet with all the various weapon types (have this part done already) and their damage values (almost done, want to add min/max and ranges).

I also made some adjustments in the Data files (Ramsie pointed out I had Minbari in twice and some other errors) and started a mod info file for modpicker crediting everyone who has been helping to date. I'm hoping to at least have a rough mod for us by the end of the year.

Until the upload file thing is fixed, please let me know if anyone wants any of this E*Mailed to them and I will try to keep up
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