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  #31  
Old July 13th, 2002, 12:09 AM

sachmo sachmo is offline
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Default Re: Honor Harrington Mod Discussion

Yes, my universe was very much influenced by the Honorverse, but it seems to have taken a bit of a turn. The dang game won't cooperate! All the action keeps happening where Jager isn't!

[ July 12, 2002, 23:09: Message edited by: sachmo ]
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  #32  
Old July 14th, 2002, 09:40 AM

Phoenix-D Phoenix-D is offline
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Default Re: Honor Harrington Mod Discussion

this is being one momumental PITA..

Right now I have a serious problem. If I keep the launchers small enough that little ships can use them, the BIG ships can fire a really obscene numbers of missiles. SE4's combat system doesn't handle that very well..

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  #33  
Old July 14th, 2002, 04:15 PM
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Default Re: Honor Harrington Mod Discussion

Phoenix, with the next patch there is something that should help. It gives you the capability for a mount to have a max tonnage as well as the minimum you are used to using. You could make a mount for the seekers that only works for smaller hulls and reduces the size of the missle component. This is exactly what we had in mind when we suggested this change.

If you don't like that though you could also put an arbitrary limit on the number of missle comps allowed. The most you can do there is ten per ship. That would keep the big ships from cramming them on. That's in the next patch too, if it's not already enabled in 1.67. I can't remember right now.

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[ July 14, 2002, 15:18: Message edited by: geoschmo ]
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  #34  
Old July 14th, 2002, 08:40 PM
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Default Re: Honor Harrington Mod Discussion

But it isn't normal missile comps he is using. He has modded drones so they are now missiles.
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  #35  
Old July 14th, 2002, 09:18 PM

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Default Re: Honor Harrington Mod Discussion

Zero is correct, the ships are firing drones. And since a drone launcher will fire a 15kt drone just as easily as a 3kt one, I'm having problems getting things right.

Limiting the launchers to ten per ship or five per ship would help somewhat, but that's still 5 missiles fired *per combat turn* per ship. It ends up with so many drones that they not only slow things down drasticlly, they get in each other's way!

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  #36  
Old July 14th, 2002, 10:21 PM
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Default Re: Honor Harrington Mod Discussion

Ok, well you can also use the mounts for the drone launchers. Same principle. The launcher would launch the same number, but the smaller ships would have a mount that made them take up less space on the ship. You can use mounts for non weapons now. And with the new patch you will be able to specify families that mounts can only be used for, so you could limit the mount to only the launcher comp.

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  #37  
Old July 14th, 2002, 10:48 PM

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Default Re: Honor Harrington Mod Discussion

Hmm. That has potential.

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  #38  
Old July 14th, 2002, 11:22 PM
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Default Re: Honor Harrington Mod Discussion

Make it one component per ship,a nd have increasing tech levels make the component larger and larger, with more and more capacity for per-turn launches.

IOW, DroneMissile Launcher I is 20kT, launces one per turn.

Launcher II is 30kT, launces two per turn.

Launcer III is 40 kT, launches 3 per turn.

And so on, maybe up to a Launcher X, which pops out ten each turn, but weighs over 100kT. Back them up with enhanced cargo capacity, and you get low ROF, high-ammo ships.

Just as an idea ...
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  #39  
Old July 15th, 2002, 12:00 AM

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Default Re: Honor Harrington Mod Discussion

Basiclly combine all the launcher on the ship into one? Also a possibility, though I'm not sure I like that one very much..

I'm not using mounts for weapons, except maybe the missile launchers. The Grasers, for example, currently are:

100cm Graser
150cm Graser
200cm Graser
400cm Graser
600cm Graser (which weighs 300kt and does 1300 damage )

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  #40  
Old July 15th, 2002, 01:08 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Honor Harrington Mod Discussion

This is an example of the sort of situation where seperate 'supplies' and 'ordnance' would be useful. You could have 'missile magazines' and 'missile launchers' as seperate components. Only the magazines would have ordnance storage. The launchers would just have the ability to fire. You could then play the same 'fire power or staying power' balancing game as you see described in the HH books. But we'd also need a far larger combat map and a vastly greater missile range to account for the differences between missile and energy weapons in the HH universe.
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