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  #31  
Old August 16th, 2008, 11:36 AM
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Default Re: No MA C'tis guides :(

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Originally Posted by ano View Post
Sirrush is a monster unit while Banelord is a perfect durable commander which with right equipment can easily be turned into horrifying killing machine. Yes, they definitely serve different purposes but I just can't find any for Sirrush .
Sirrushes are powerful troops. I don't have any MA C'tis save here but I think they are sacred, then a good bless can have interesting effects. And MA c'tis has nature magic, hence has access to GoR if you really want to have a Sirrush commander. I tried MA C'tis once and Sirrushes were my favourite
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  #32  
Old August 16th, 2008, 02:36 PM
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Default Re: No MA C'tis guides :(

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Originally Posted by llamabeast View Post
HoneyBadger - no, Dark Vines seem immune.
They're not, unless it changed at some point.

I was playing around with c'tis a while ago and I think my scales were some combination of magic and growth, which unlocked the gardner event(blood druid + vines), both the gardner and the vines got sick.

The plus side though is that it seems that the event doesn't spawn again unless the druid dies (I tried the same scales with pan and got it, but only once. I tried the scales with other nations and didn't get the event at all), so if you take the mother of serpents (I think she's available for c'tis) you can amass a nice little army of vines and she can heal them up.
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  #33  
Old August 16th, 2008, 08:49 PM
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Default Re: No MA C'tis guides :(

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Originally Posted by Slobby View Post
They're not, unless it changed at some point.

I was playing around with c'tis a while ago and I think my scales were some combination of magic and growth, which unlocked the gardner event(blood druid + vines), both the gardner and the vines got sick.

The plus side though is that it seems that the event doesn't spawn again unless the druid dies (I tried the same scales with pan and got it, but only once. I tried the scales with other nations and didn't get the event at all), so if you take the mother of serpents (I think she's available for c'tis) you can amass a nice little army of vines and she can heal them up.
It's already difficult for MA C'tis to branch out into blood. Getting random blood on Lamia Queens is just that, random. And they aren't exactly cheap. Mass indy scouts are just going to get sick and die. Tartarians will get blood, but that's way down the road.

And if you do have blood, why would you bother summoning Dark Vines? Just make some demons (devils or hell knights) instead, who are disease-immune.
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  #34  
Old August 16th, 2008, 10:24 PM
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Default Re: No MA C'tis guides :(

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Originally Posted by vfb View Post
It's already difficult for MA C'tis to branch out into blood. Getting random blood on Lamia Queens is just that, random. And they aren't exactly cheap. Mass indy scouts are just going to get sick and die. Tartarians will get blood, but that's way down the road.

And if you do have blood, why would you bother summoning Dark Vines? Just make some demons (devils or hell knights) instead, who are disease-immune.
I wasn't looking at going heavy into blood.

The event provides the dark vines for free, it seems that as long as the gardner dies, you'll keep getting the event. Therefore more and more free dark vines.
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  #35  
Old August 16th, 2008, 10:29 PM
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Default Re: No MA C'tis guides :(

Quote:
Originally Posted by ano View Post

Sirrush is a monster unit while Banelord is a perfect durable commander which with right equipment can easily be turned into horrifying killing machine. Yes, they definitely serve different purposes but I just can't find any for Sirrush .
Two situations where Sirrush might be better comes to mind (there might be others too):

1. Against tramplers.

2. Diversify your army. Opponents would expect skelly spam supplemented by other undead (Bane Lord is an obvious choice) and might spam dust to dust in addition to banishment. Sirrush's speed (relative to other C'yis units) also gives you more battlefield options.

BTW, adding equipment to Bane Lords add to its cost significantly and it would still be vulnerable to anti- undead spells. There comes a point where it would not be cost effective.
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  #36  
Old August 17th, 2008, 12:59 AM
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Default Re: No MA C'tis guides :(

Well, if they're not, being plants that naturally live in swamps, they certainly ought to be.
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  #37  
Old August 17th, 2008, 02:11 AM
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Default Re: No MA C'tis guides :(

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Originally Posted by Ming View Post
BTW, adding equipment to Bane Lords add to its cost significantly and it would still be vulnerable to anti- undead spells. There comes a point where it would not be cost effective.

That is a really good point, I was trying to get my thoughts into words on this. Sirrush by themselves may not be the best expenditure of gems, but also it seems that overly relying on Bane Lords gives your opponent an idea of what to expect, and thus is also less efficient. Dividing your efforts between your options, with Bane Lord thugs raiding territories, and Sirrush supplementing your primary ground forces, could keep an enemy from being able to focus his own tactics, or even script properly.
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  #38  
Old August 17th, 2008, 02:30 AM
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Default Re: No MA C'tis guides :(

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Originally Posted by JimMorrison View Post
That is a really good point, I was trying to get my thoughts into words on this. Sirrush by themselves may not be the best expenditure of gems, but also it seems that overly relying on Bane Lords gives your opponent an idea of what to expect, and thus is also less efficient. Dividing your efforts between your options, with Bane Lord thugs raiding territories, and Sirrush supplementing your primary ground forces, could keep an enemy from being able to focus his own tactics, or even script properly.
Sirrushes are good with regen, and an N4 bless for MA C'tis is nice because you can make shrouds to keep sick indy mages alive. I'm pretty sure a regen Bless stacks with the spell, so it's not like your bless is wasted once you are able to buff the Sirrushes. But then you have to give up on a cheap awake PoD.
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  #39  
Old August 18th, 2008, 09:47 AM

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Default Re: No MA C'tis guides :(

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Originally Posted by JimMorrison View Post
I've always been partial to the Lizard Kings. Since you don't have a cap only mage, you can keep up your Marshmaster spam in your outlying castles, and pump out as many Lizard Kings as you need at your home, and they can Smite spam too.
How well armored are Lizard Kings? I prefer the H2s because they're cheaper and I can get several for the price, meaning more Sermons and less frustration when one catches an arrow. But if the lizard kings have enough armor to survive an arrow or two, maybe they're not a bad choice.
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  #40  
Old August 18th, 2008, 11:29 AM
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Default Re: No MA C'tis guides :(

If I remember well of my last headache playing MA ctis, the lizard king has a robe. Or nothing, as often robes are not displayed in the commanders equipment. 3 armor I think, due to their tought skin, could maybe survive a shortbow shot. However, you can prophetize one for Fanatism, and as you can't rely on indep commanders, they make effective commanders (one of them can command 120 chaps, saving recruit time for marshmasters)
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