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  #31  
Old September 3rd, 2005, 08:31 AM

YellowCactus YellowCactus is offline
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Default Re: Invisible Swarm IV

Do what with the Sages?

And while we're into changing creatures....I'd like to see the Fairy Queen finally able to heal.

-yc
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  #32  
Old September 3rd, 2005, 09:33 AM
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Cainehill Cainehill is offline
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Default Re: Invisible Swarm IV


Eh, right now it seems that sages have a 2% chance to heal, as if they weren't popular enough.
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  #33  
Old September 3rd, 2005, 10:22 AM

YellowCactus YellowCactus is offline
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Default Re: Invisible Swarm IV

What's the percentage on Fairy Queens?
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  #34  
Old September 3rd, 2005, 11:02 AM
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archaeolept archaeolept is offline
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Default Re: Invisible Swarm IV

the loemandar map looks like it might work - its worth trying - its karan size, and it looks like there is enough interest to populate two games.

there are two versions, one w/ preplaced defenders. They're crazy tough, which is kind of cool. I'm happy either way.
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  #35  
Old September 3rd, 2005, 11:06 AM

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Default Re: Invisible Swarm IV

This seems awfully popular - but if there's a spot (or even a 3rd game- easy for me to suggest, not being the host), I'd love to play.
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  #36  
Old September 3rd, 2005, 01:35 PM

CUnknown CUnknown is offline
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Default Re: Invisible Swarm IV

Hi all!

Am I hosting this game? What's going on?

I will be glad to host a game sometime in the next week or two. I'm on vacation for Labor Day weekend, so I don't have internet access (except at the public library). I'm not sure which mods to use, I was actually tossing around the idea of making one (or just modifying one) myself.

I need to check things out when I get back. So, if you're going to split this up into two or more games, I guess someone can volunteer to start the first one, then when I get back I can host the 2nd one.

-Chris

p.s. The name Invisible Swarm has a long and complex history which I don't have time to go into now!
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  #37  
Old September 3rd, 2005, 01:47 PM

quantum_mechani quantum_mechani is offline
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Default Re: Invisible Swarm IV

Quote:
Cainehill said:

Eh, right now it seems that sages have a 2% chance to heal, as if they weren't popular enough.
Of course that is fixed in the next version, it is the no. 1 biggest bug in the current version.
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  #38  
Old September 3rd, 2005, 08:08 PM
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Default Re: Invisible Swarm IV

or we could just have one big game, say Orania, but w/ a victory condition so its not quite so crazy big in the endgame.
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  #39  
Old September 3rd, 2005, 10:13 PM
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Default Re: Invisible Swarm IV

I have wanted to play on Orania for a long time, so I would be game for that. Otherwise, a game of about 8 players on Loemendor.
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  #40  
Old September 5th, 2005, 05:25 PM
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PashaDawg PashaDawg is offline
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Default Re: Invisible Swarm IV

Ok... I started another thread for a smaller game, and I assume that Swarm IV will wait until CUnknown returns! <putting baton down on the Maestro's stand>
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