.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #31  
Old March 22nd, 2007, 07:50 PM

Evilhomer Evilhomer is offline
Captain
 
Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
Evilhomer is on a distinguished road
Default Re: playing ANYONE against everyone

In part i agree with you, nations with access to either clams (+ astral) or blood stones(+ earth gems), or just plain blood hunting will have a good chance in a game as big as this.
__________________
MP guide to MA/LA Rlyeh
Reply With Quote
  #32  
Old March 22nd, 2007, 08:22 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: playing ANYONE against everyone

W/N?
For some reason Oceania always did very well in the AI tests.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #33  
Old March 22nd, 2007, 08:28 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: playing ANYONE against everyone

While making a 100 clams may be a great strategy, it is another perfect example of how to kill the fun of a game to me. I think i would rather lose, flying my gorgon around and leading armies with banelords etc, then to micromanage some mages to generate pearls.

ideally, i would like to see the number of such gem producing items limited to a few per race. Clam generation also minimizes the importance of some pretenders that generate gems, global spells that generate gems, and actually hunting for gems with spells.

I realize that making clams is a valid strategy, but it is one, for the sake of fun, i would like to see nerfed. Tlk about a buzz kill.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #34  
Old March 22nd, 2007, 08:57 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: playing ANYONE against everyone

LA ulm counts not useful for anything other than bloodhunting? With a high dominion fountain of blood you can have stealthy, flying squads of counts and vampires flying around risk free. You can have counts flying around to raise skeletons a few times, die and do it again next turn or my personal favourite get as many counts as you find neccesary and set them to fly in and either summon lammashtas, attack closest(in friendly dominion) or summon lammashtas, retreat(the lammashta fear often auto-routs counts but the lammashtas fight on so no problems).

When your blood hunters who are scattered around you empire are flying, stealthy, immortal, army leading, skeleton/lammashta raising, raiders who can fairly easily be turned into thugs you can be pretty versatile if you maintain your dominion levels. With my sleeping fountain of blood i can also get all blood royalty other than demon lords while having dom8 and nice scales(and i can also forge soul contracts early). The ideal defence situation is having an enemy army attack you in your dominion and hitting it turn after turn with flying, immortal counts and vampires(along with vampire lords who are even better thugs due to soul vortex).
Reply With Quote
  #35  
Old March 22nd, 2007, 09:31 PM

Xietor Xietor is offline
Lieutenant General
 
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
Xietor is on a distinguished road
Default Re: playing ANYONE against everyone

Though I have never played a race with a lot undead, I have played against Ermor a ton. Does Purgatory not affect LA Ulm?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
Reply With Quote
  #36  
Old March 23rd, 2007, 02:03 AM

TirAsleen TirAsleen is offline
Corporal
 
Join Date: Mar 2007
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
TirAsleen is on a distinguished road
Default Re: playing ANYONE against everyone

Ashen Empire - I can see armed soulless for years.
Reply With Quote
  #37  
Old March 23rd, 2007, 07:27 AM
Hellboy's Avatar

Hellboy Hellboy is offline
Second Lieutenant
 
Join Date: Jul 2004
Posts: 449
Thanks: 0
Thanked 0 Times in 0 Posts
Hellboy is on a distinguished road
Default Re: playing ANYONE against everyone

Quote:
Xietor said:
While making a 100 clams may be a great strategy, it is another perfect example of how to kill the fun of a game to me. I think i would rather lose, flying my gorgon around and leading armies with banelords etc, then to micromanage some mages to generate pearls.

Well, that's a matter of taste, I think

Quote:

ideally, i would like to see the number of such gem producing items limited to a few per race. Clam generation also minimizes the importance of some pretenders that generate gems, global spells that generate gems, and actually hunting for gems with spells.
It would be cool if that were moddable (and maybe it is?). I would expect it would be straightforward to mod such that clams (and related items) don't exist. If you're playing with trusted players it should be quite easy to incorporate this as a house rule.

Quote:
I realize that making clams is a valid strategy, but it is one, for the sake of fun, i would like to see nerfed. Tlk about a buzz kill.
Well, again, it may be a buzz kill for you, but some of us really enjoy the economic elements that forged generators add to the game. Oh, and btw, all the generators did get significantly nerfed between Dom2 and Dom3.
Reply With Quote
  #38  
Old March 23rd, 2007, 09:48 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: playing ANYONE against everyone

Yeah, easy to mod clams away. You just make them require a silly amount of skill to forge and make them cost a silly number of gems.
Reply With Quote
  #39  
Old March 23rd, 2007, 11:20 AM

TirAsleen TirAsleen is offline
Corporal
 
Join Date: Mar 2007
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
TirAsleen is on a distinguished road
Default Re: playing ANYONE against everyone

Modding things away is not a good thing for diversity. If some people want to spam clams its their decision. Other people can use that against them and attack right away.

In a special situation, like with 1500 Provinces, where a map is simply to big so the abuse of it is too much, one can simply make a house rule about it and rule them out.

I for one prefere 100 province maps and just sometimes 200provinces, if more players are availible. And its not an issue there. And yeah, i can remember clams beeing much cheaper in earlier dom versions.
Reply With Quote
  #40  
Old March 23rd, 2007, 12:33 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: playing ANYONE against everyone

Quote:
Xietor said:
I think i would rather lose, flying my gorgon around and leading armies with banelords etc, then to micromanage some mages to generate pearls.
There's essentially no micromanagement. You build a few per turn, and put them on one of your researchers that don't already have one. You then press the pool astral pearls button once a turn.

Quote:
ideally, i would like to see the number of such gem producing items limited to a few per race.
Let's not further neuter magic if we can avoid it. It's a strategy that only works under a very specific set of circumstances, which is why I've brought it up in both of these threads related to winning massive long-term games.

Quote:
Clam generation also minimizes the importance of some pretenders that generate gems, global spells that generate gems, and actually hunting for gems with spells.
It does no such thing. The better your gem income, the faster you can build clams. A water gem income of 1 per turn is 15 times slower to start than a water gem income of 15.

Quote:
I realize that making clams is a valid strategy, but it is one, for the sake of fun, i would like to see nerfed. Tlk about a buzz kill.
The two game settings where I've discussed clams in the past week are already kind of a "buzzkill". It's also already been seriously nerfed to the point where you need on the order of 50 turns or more before you start to turn a profit. They are set on huge maps where you won't see any serious opposition for 20 turns or more. People will be dropping out of these games constantly.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:55 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.