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  #391  
Old July 1st, 2002, 06:29 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Official Image Collection

Erm... that 'organic armor' is one weird image. Doesn't make me think of armor but some sort of landscape, it's so complex. I'd say try to duplicate some of the textures from the Vorlon ships in Babylon 5 for a good 'organic armor' look. Those were quite impressive and dangerous looking ships.
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  #392  
Old July 1st, 2002, 06:30 AM

Phoenix-D Phoenix-D is offline
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Default Re: Official Image Collection

That would be because I goofed and it IS the same image..ooopsie.

http://members.cox.net/phoenix-d/armor2b.bmp

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  #393  
Old July 1st, 2002, 06:33 AM

Phoenix-D Phoenix-D is offline
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Default Re: Official Image Collection

The crystalline one was made by taking the first (non-'tarnished') armor model I posted before. Then I changed the diffusion color and fiddled with the transparency and reflection til it worked out.

A lot of what you're seeing ISN'T actually there, it's reflections. The model is identical, it's just the material that's different.

Not sure how easily I could duplicate it; depends on the image I guess.

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  #394  
Old July 1st, 2002, 07:02 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Official Image Collection

Well, it does look more evenly lit but now has a rather oddly mottled surface. Hmm. I wish I understood the processes behind these surfaces.
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  #395  
Old July 6th, 2002, 10:13 PM
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Default Re: Official Image Collection

Bright Idea!

You know, I wonder why the Imagemod doesn't incorporate other parts of the game as well, such as sound effects...
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  #396  
Old July 6th, 2002, 10:23 PM
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Default Re: Official Image Collection

And my contribution for today... a bunch of lousy images that I did over the past however long...

http://www.geocities.com/edwardkolis/imagemod070602.zip
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  #397  
Old July 6th, 2002, 11:33 PM
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Default Re: Official Image Collection

Quote:
You know, I wonder why the Imagemod doesn't incorporate other parts of the game as well, such as sound effects...
Well, sound effects modding isn't terribly popular, and the ones that are made, rarely conflict with each other, since you have arbitrary filenames available to use.

BTW, geocities is giving a "page not available". They don't like remote linking at all.
Don't worry about fixing it for me though. I've downloaded the file already.
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  #398  
Old July 7th, 2002, 05:07 AM

Phoenix-D Phoenix-D is offline
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Default Re: Official Image Collection

Baron: I've tried and I can't get a scattering armor to work right. Anything else?

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  #399  
Old July 7th, 2002, 07:09 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Official Image Collection

Quote:
Originally posted by Phoenix-D:
Baron: I've tried and I can't get a scattering armor to work right. Anything else?

Phoenix-D
Well, the one I have is reasonable. Other than the scattering armor, I'm still searching for something to represent 'organic bulkheads' -- internal reinforcement with organic armor material. It has to be different from the standard organic armor image, but enough like it to be recognizable. So, I guess you lift the texture and try to think of a shape that looks right.

Also, I decided we need another 'primitive' weapon to start the early game with, so I've added 'Laser Cannon' to my techs. But I can't find a decent image that I think looks like a plain old 'Laser' even in the image mod. Everything looks too slick. It has to be sort of 'retro' compared to the later wapons, rather like the DUC image. Got any ideas?

[ July 07, 2002, 06:11: Message edited by: Baron Munchausen ]
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  #400  
Old July 7th, 2002, 08:21 AM

Phoenix-D Phoenix-D is offline
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Default Re: Official Image Collection

http://members.cox.net/phoenix-d/gun.bmp

Like that? I'm not entirely happy with the texture, but I finnally figured a way to get semi-even lighting.
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