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  #391  
Old November 8th, 2005, 11:59 PM
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PashaDawg PashaDawg is offline
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Default Re: Turn 7

Would it make more sense to have a 48-hour voting period? 24 hours is barely any time to debate.

Pasha
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  #392  
Old November 9th, 2005, 12:22 AM

The Panther The Panther is offline
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Default Re: Turn 7

Turn 8 has hosted. No wryms in the HOF died. Next deadline is Thursday, 8 PM, MST.

Three nations now have 2 VPs (including yours truly - Ronan the all-mighty wyrm). I was very happy to see Man turn aside and take the safe route to not enter into what could have been a bloody wrym battle between Ygorl and Ronan (complete with a deadly roll of the ol' dice).

Two nations still have yet to take a province. Nobody can yet afford a second castle (now THERE'S a big surprise!).
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  #393  
Old November 9th, 2005, 12:26 AM

The Panther The Panther is offline
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Default Re: Turn 7

Quote:
PashaDawg said:
Would it make more sense to have a 48-hour voting period? 24 hours is barely any time to debate.

Pasha
Put up a lawyerly type proposal and make a vote on it if you want. I did the 24 hours thing for two reasons:
1. There could be many proposals per turn later in the game needing decisive and frequent wyrm rulings.
2. With a proposal early on in the turn, you could force a vote result BEFORE you have to make another move IF you think it advantageous.

Also, note that there is a provision for a 48 hour vote on weekends and some holidays.
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  #394  
Old November 9th, 2005, 03:40 AM
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Ygorl Ygorl is offline
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Default Re: Turn 7

I didn't really want to risk seeing the deadliest wyrm in the world turn into one of the deadest. Leaving you your VP seemed the neighborly thing to do...
Cheers!
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  #395  
Old November 9th, 2005, 11:34 AM
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Wish Wish is offline
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Default Re: Turn 7

Quote:
The Panther said:
Two nations still have yet to take a province. Nobody can yet afford a second castle (now THERE'S a big surprise!).
on the contrary, mine is just not yet complete being built.
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  #396  
Old November 10th, 2005, 03:08 AM
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Morkilus Morkilus is offline
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Default Re: Turn 7

I will either stale or have to have a sub for turns 11 and 12, possibly 13 (next Tues, Thurs.) Staling is probably fine since I need more money for a priest anyway. No way I can take a province without a wyrm (heavy infantry all around)
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  #397  
Old November 10th, 2005, 12:53 PM

The Panther The Panther is offline
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Default Re: Turn 7

You should try to find a sub. Perhaps Alneyan can do it, for he has the master password for the game and won't even need yours.

I imagine it will be very easy to give someone instructions about what to do while you are gone.
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  #398  
Old November 10th, 2005, 01:38 PM

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Default Turn 9

I noticed this morning before I left for work that none of the four AE players have responded with 2h files as yet. While this is typical for Ermor and Abysia, it is more unusual for the other two A nations (Atlantis and Arco). Perhaps my COW AE email did not work or something got messed up. Also, I recall that Caelum has not yet responed and maybe one other player (also low in the alphabet) as well. All the COW M and COW RTUV players did respond. But this many non-responding players is a bit unusual when we are less than 12 hours from a hosting.

Question - Did the four players receive the AE turn files or not? If not, I can try to stop by my house at lunch today to resend it.

Panther
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  #399  
Old November 10th, 2005, 03:13 PM
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Cainehill Cainehill is offline
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Default Re: Turn 9

I got it, and my turn is on the way.
__________________
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  #400  
Old November 10th, 2005, 06:18 PM

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Default Re: Turn 9

I just sent my turn.
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