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  #391  
Old September 12th, 2006, 10:30 PM
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Urendi Maleldil Urendi Maleldil is offline
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Default Ages of Space Empires (Space Age preview)

This is the first preview release of the Ages of Space Empires mod. I'm releasing the Space Age Preview to show off and test Space Age gameplay.

No AI has been written yet.

Weapons start off relatively weak. Ships with gun batteries perform better in fleets. Ramming should become a significant tactic once you research Armor, and boarding should be come another significant tactic once you research Troops.

I need your opinions on:
- Weapon balance (gun batteries and missiles should be balanced on the low end, while boarding and ramming should be much more effective)
- Resource Production (should be rather low, with remote mining being more effective than ground facilities)
- Colonial Expansion (should be slow and difficult to establish large off-world colonies)
- Ship Construction Rates (Orbital Space Yards should be more effective than ground-based ones)
- Troop Invasions (It should be more effective to invade homeworlds and large colonies than to glass them with bombs)
Attached Files
File Type: zip 445069-Ages of Space Empires.zip (55.9 KB, 448 views)
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  #392  
Old September 21st, 2006, 08:20 PM
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Default Re: Space Empires IV: Data/Sound/Graphic

The Star Trek Mod Version 1.9.4.2 Deluxe
(29 megs)

The year is 2400.00 and the galaxy awaits exploration. Who could have ever imagine the wonders and horrors to come. Where peaceful exploration and diplomacy fail, conquest begins. Immerse yourself in the role of leader of a Star Trek Race. Explore the technology, build ships, and colonize the galaxy as you battle against other star trek races for absolute power.

1. This mod is designed for long term play therefore do not expect a fast paced game by turn 30 as the AI is designed to expand and research at a moderate pace.
2. The Star Trek Mod must follow the rules and physics of Space Empires IV. Therefore do not expect the mod to be pure Star Trek in any form. Although we have tried to make the mod as star trek as possible, some things such as warp drive and what not will not be like they are in the Star Trek universe.
3. Read the INSTALLATION and Before You Play documents before you play the mod. They Contains a helpful information.
Attached Files
File Type: zip 447996-STM1942Full.zip (27.57 MB, 1298 views)
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  #393  
Old September 23rd, 2006, 06:19 AM
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Default Re: Space Empires IV: Data/Sound/Graphic

Star Trek Mod Version 1.9.4.2.1 - The Federation Fix.

This update will address both the quick start Federation error and the error when the Federation is randomly generated by the AI.

If you haven't downloaded the full 29 meg version before Sept 23, 3am, then no worries. Go ahead and download it, it won't need to be updated.

If you have already downloaded it prior to this date and time, then simply download the Federation Fix and install it as directed above.
Attached Files
File Type: zip 448360-STM1942FedFix.zip (3.4 KB, 428 views)
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  #394  
Old October 2nd, 2006, 06:51 AM
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Default Re: Space Empires IV: Data/Sound/Graphic

Star Trek Mod UPDATE
Version 1.9.4.2.2

Please install as directed

This version will update Star Trek Mod v1.9.4.2 to the Star Trek Mod v1.9.4.2.2

NOTE - Use this version if you wish to continue playing your saved games. This version should not affect saved games.


====================
INSTALLATION Version 1.9.4.2.2
====================

1. - Unzip STM***Patch.zip to your your Space Empires Directory as you would any other mod.
2. - Click YES or OK when asked to over write any files.
3. - Use the Mod Launcher program to start the mod.


------------------------------------------------------------

Star Trek Mod UPDATE
Version 1.9.5

(This version WILL effect saved games and should be installed as directed below!)

This version will update Star Trek Mod v1.9.4.2 and later, to Star Trek Mod v1.9.5

NOTE This version WILL effect saved games!


====================
INSTALLATION Version 1.9.5
====================

1. - Make a copy of your Star Trek Mod 1942 folder
2. - Change the name of the copy to Star Trek Mod 195
3. - Unzip STM***Patch.zip to your your Space Empires Directory as you would any other mod.
4. - Click YES or OK when asked to over write any files.
5. - Use the Mod Launcher program to start the mod.
Attached Files
File Type: zip 450960-STM19422Patch.zip (890.9 KB, 708 views)
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  #395  
Old October 2nd, 2006, 07:20 AM
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Default Re: Space Empires IV: Data/Sound/Graphic

For Above post. (version 1.9.5 patch)
Attached Files
File Type: zip 450964-STM195Patch.zip (2.63 MB, 768 views)
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  #396  
Old October 4th, 2006, 05:15 PM
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Default Re: Space Empires IV: Data/Sound/Graphic

Star Trek Mod version 1.9.5.1 - 0.35 megs.

Note: When Updating please apply the 1.9.5 update prior to this update as this update doesn't contain any updates prior to 1.9.5. - Thanks.

STM v1.9.5.1

This update fixes a few minor bugs.

Star Trek Mod v1.9.5.1

1. - Fixed - Remote Mining Mount now works correctly for Large Remote Mining ship.
2. - Fixed - War Base now has access to Shield Mounts.
3. - Fixed - Spacing error in IntelProject file. All races now have access to intel projects.
Attached Files
File Type: zip 452362-STM1951Patch.zip (312.5 KB, 550 views)
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  #397  
Old October 6th, 2006, 02:06 AM
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Default Re: Space Empires IV: Data/Sound/Graphic

Version 1.9.5.1 Full - 29 megs

This is the full version of the mod. Please read installation instructions before installing. Please read Before you Play and other documents before you play.
Attached Files
File Type: zip 453095-STM1951Full.zip (27.73 MB, 557 views)
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  #398  
Old October 8th, 2006, 08:20 PM
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Default Re: Space Empires IV: Data/Sound/Graphic

Star Trek Mod version 1.9.5.2 Update Patch - 2.5 megs

Star Trek Mod v1.9.5.2

1. - Fixed - Space Yard Mount should now correctly scale the Space Yard component.
2. - Fixed - Resource Gathering Mount will no longer show up as a stock mount
3. - Fixed - Family numbers for Remote Mining mount for Bases are now correct
4. - Fixed - Description spelling error for System Control Complex
5. - Fixed - Description spelling error for many of the Assualt Troop Components.
Attached Files
File Type: zip 454347-STM1952Patch.zip (2.52 MB, 743 views)
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  #399  
Old October 12th, 2006, 03:27 PM

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Default Re: Space Empires IV: Data/Sound/Graphic

hello to all, my first post in this forum, im also new in SE4, and im impressed how such "old" game is soo cool , anyway i want to ask a question , "Damage Points To Kill One Population " variable dont affect the ground combat and the invasions??, i want to increase it to a value of arround 700-1000 to make more desirable the invasions instead of bombings (and also because bombings in real live arent so effective against population), of course some weapons should be increased in damage (like neutron bombs)

BTW im planning a SE4 mod based on Master of Orion 3, but also changing some gameplay features, i just hope i will finish it someday

regards to all
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  #400  
Old October 12th, 2006, 03:33 PM
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Default Re: Space Empires IV: Data/Sound/Graphic

Welcome to the forums.

No it doesn't affect ground combat so you can increase it as you wanted.

The main forum is generally the place to post modding questions etc., as this forum is reserved for uploading files etc.
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