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  #391  
Old June 24th, 2003, 12:06 AM
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Fyron Fyron is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Or, use simultaneous turns, SE has a trouble loading heavy population units (like in AIC and Proportions) onto population transports in Classic Turns games.
Huh? I have never noticed a problem with that. Are you talking about the AIs, or what?
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  #392  
Old June 24th, 2003, 12:11 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by GLV:
at High Bonus there is no way you can beat the AI, in AIC with any size default maps and with at least 5 real AI Players, in solitaire.
Quote:
Originally posted by Imperator Fyron:
I will accept that challenge.
Fryon, the trick is to start on your, name sakes System, you can't lose.

[ June 23, 2003, 23:19: Message edited by: JLS ]
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #393  
Old June 24th, 2003, 12:46 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by mottlee:
Sure, I will give it a go, the map was computer made and was/is a real pisser too like about turn 8 had contact.
Just tell me what you want meb to look for and will help out
Thanks, mottlee

I will have the folder in your mail, in the morning.

Take your time, Thanks again
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #394  
Old June 24th, 2003, 01:03 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by oleg:
quote:
Originally posted by Imperator Fyron:
...I will accept that challenge.
Please post savegames as your game progress. I would be most curios. Or, use simultaneous turns, SE has a trouble loading heavy population units (like in AIC and Proportions) onto population transports in Classic Turns games.
Fryon,
How does this sound for a game set up.
AIC v3.02 Complete.

2000 pt Game + any Mp up to a total 1k Bonus totals 3000 for you and 2000 for the AI.

All Starting defaults should be fine.
With ANY and ALL (non AI, Nue Only) Free Option Traits you think you may need:

Name := Opt 1
Description := Human Player - advantage Results in: Better Home World.
Pic Num := 0
General Type := Advantage
Cost := 0
Trait Type := Planet Storage Space
Value 1 :=15

Name := Opt 2
Description := Human Player - advantage Results in: Higher Proportions of Resources (not recomended for Finite Games).
Pic Num := 0
General Type := Advantage
Cost := 0
Trait Type := Production
Value 1 := 200
Value 2 := 0

To include any or all Multiplayer Handicap 1-3 = 1000 free bonus points, if you wish.

Name := MP Level 1 Ladder Handicap
Description := Handicaping for Players. (Host assigned)
Pic Num := 0
General Type := Advantage
Cost := -200
Trait Type := Tech Area
Value 1 := 7
Value 2 := 0

Name := MP Level 2 Ladder Handicap
Description := Handicaping for Players (Host assigned)
Pic Num := 0
General Type := Advantage
Cost := -300
Trait Type := Tech Area
Value 1 := 7
Value 2 := 0

Name := MP Level 3 Ladder Handicap
Description := Handicaping for Players. (Host assigned)
Pic Num := 0
General Type := Advantage
Cost := -500
Trait Type := Tech Area
Value 1 := 7
Value 2 := 0
=1000 Bonus Points

I recommend you choose a Dual Class Race.
For the added Pop Centers Bonuses

However, please play with out Strategic Fighters Hulls.

Absolutely restart, if you get a terrible Starting map.

Please play in simultaneous turns mode with High Bonus with at least 5 or more AI players (the more Violent the better)
and any neutrals are up to you.

Please include your early Empire File with your Save.

What would be the Victory Conditions you would like to set?

Above all, lets have fun

I also will PM this post to you.

[ June 24, 2003, 00:25: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #395  
Old June 24th, 2003, 01:33 AM
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Fyron Fyron is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Fryon, the trick is to start on your, name sakes System, you can't lose.
Huh?
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  #396  
Old June 24th, 2003, 01:36 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by Imperator Fyron:
quote:
Fryon, the trick is to start on your, name sakes System, you can't lose.
Huh?
He hasn't a clue, on what was meant. Oleg

[ June 24, 2003, 00:38: Message edited by: JLS ]
__________________
&gt;~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~&lt;

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #397  
Old June 24th, 2003, 01:45 AM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
The programming used by EKolis is extremely similar to AIC in most aspects of the RacialTrait, Tech Area, and Component File, and yes, it may or may not have, inspired him to adapt the programming to the Colony Mod.

I don’t see a problem here? GLV.
Except for the one, you are about to create

EDIT:
I also would like to say, that the Colony Mod is a good tool to balance some MODS, and certainly is a fine contribution to se4 gaming

JLS, why isn’t it good to trade colonizer tech and why do you allow Colonizer Tech Trades in AIC?
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  #398  
Old June 24th, 2003, 01:58 AM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by SunDevil:
JLS,

Now the only reason why I am bringing this topic up is that the ai has a very hard time in keeping up in production of resources, intel, research points, and population growth. In my games that I have played I am always in first place in the score window, and the ai players are usually far behind in scores. When I check the ai building queues they are usually empty and not building anything, even though they have room on the planet for more facilities.
As we recall, SunDevel, Last time you had a problem, you modified the AIC data files

I challenge any one to tap into AIC top 3-5 leading AI in your game at any point in the game from turn 50 to 2000 and you will see the AI with a surplus in resources

Anyone that has played AIC will tell you, that at low AI bonus with the default starts and even after JLS has tamed the AI since the initial release the AI is still a very tough challenge.

At Medium AI Bonus, I doubt you can even beat the AI unless you have the ultimate start with some or all the easy options and MP handy caps

I know this SunDevil at High Bonus there is no way you can beat the AI, in AIC with any size default maps and with at least 5 real AI Players, in solitaire.

[ June 23, 2003, 13:14: Message edited by: Grand Lord Vito ]
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  #399  
Old June 24th, 2003, 02:24 AM
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Fyron Fyron is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Obviously... care to enlighten him?
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  #400  
Old June 24th, 2003, 02:30 AM
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HercMighty HercMighty is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
I recommend you choose a Dual Class Race.
For the added Pop Centers Bonuses
What is a Dual Class Race?
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