|
|
|
|
|
June 24th, 2003, 12:06 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
Or, use simultaneous turns, SE has a trouble loading heavy population units (like in AIC and Proportions) onto population transports in Classic Turns games.
|
Huh? I have never noticed a problem with that. Are you talking about the AIs, or what?
|
June 24th, 2003, 12:11 AM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by GLV:
at High Bonus there is no way you can beat the AI, in AIC with any size default maps and with at least 5 real AI Players, in solitaire.
|
Quote:
Originally posted by Imperator Fyron:
I will accept that challenge.
|
Fryon, the trick is to start on your, name sakes System, you can't lose.
[ June 23, 2003, 23:19: Message edited by: JLS ]
|
June 24th, 2003, 12:46 AM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by mottlee:
Sure, I will give it a go, the map was computer made and was/is a real pisser too like about turn 8 had contact.
Just tell me what you want meb to look for and will help out
|
Thanks, mottlee
I will have the folder in your mail, in the morning.
Take your time, Thanks again
|
June 24th, 2003, 01:03 AM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by oleg:
quote: Originally posted by Imperator Fyron:
...I will accept that challenge.
|
Please post savegames as your game progress. I would be most curios. Or, use simultaneous turns, SE has a trouble loading heavy population units (like in AIC and Proportions) onto population transports in Classic Turns games. Fryon,
How does this sound for a game set up.
AIC v3.02 Complete.
2000 pt Game + any Mp up to a total 1k Bonus totals 3000 for you and 2000 for the AI.
All Starting defaults should be fine.
With ANY and ALL (non AI, Nue Only) Free Option Traits you think you may need:
Name := Opt 1
Description := Human Player - advantage Results in: Better Home World.
Pic Num := 0
General Type := Advantage
Cost := 0
Trait Type := Planet Storage Space
Value 1 :=15
Name := Opt 2
Description := Human Player - advantage Results in: Higher Proportions of Resources (not recomended for Finite Games).
Pic Num := 0
General Type := Advantage
Cost := 0
Trait Type := Production
Value 1 := 200
Value 2 := 0
To include any or all Multiplayer Handicap 1-3 = 1000 free bonus points, if you wish.
Name := MP Level 1 Ladder Handicap
Description := Handicaping for Players. (Host assigned)
Pic Num := 0
General Type := Advantage
Cost := -200
Trait Type := Tech Area
Value 1 := 7
Value 2 := 0
Name := MP Level 2 Ladder Handicap
Description := Handicaping for Players (Host assigned)
Pic Num := 0
General Type := Advantage
Cost := -300
Trait Type := Tech Area
Value 1 := 7
Value 2 := 0
Name := MP Level 3 Ladder Handicap
Description := Handicaping for Players. (Host assigned)
Pic Num := 0
General Type := Advantage
Cost := -500
Trait Type := Tech Area
Value 1 := 7
Value 2 := 0
=1000 Bonus Points
I recommend you choose a Dual Class Race.
For the added Pop Centers Bonuses
However, please play with out Strategic Fighters Hulls.
Absolutely restart, if you get a terrible Starting map.
Please play in simultaneous turns mode with High Bonus with at least 5 or more AI players (the more Violent the better)
and any neutrals are up to you.
Please include your early Empire File with your Save.
What would be the Victory Conditions you would like to set?
Above all, lets have fun
I also will PM this post to you.
[ June 24, 2003, 00:25: Message edited by: JLS ]
|
June 24th, 2003, 01:33 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
Fryon, the trick is to start on your, name sakes System, you can't lose.
|
Huh?
|
June 24th, 2003, 01:36 AM
|
Lieutenant Colonel
|
|
Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Campaign => For a Challenging AI opponent
|
June 24th, 2003, 01:45 AM
|
Sergeant
|
|
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Campaign => For a Challenging AI opponent
|
June 24th, 2003, 01:58 AM
|
Sergeant
|
|
Join Date: Feb 2003
Location: USA
Posts: 258
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by SunDevil:
JLS,
Now the only reason why I am bringing this topic up is that the ai has a very hard time in keeping up in production of resources, intel, research points, and population growth. In my games that I have played I am always in first place in the score window, and the ai players are usually far behind in scores. When I check the ai building queues they are usually empty and not building anything, even though they have room on the planet for more facilities.
|
As we recall, SunDevel, Last time you had a problem, you modified the AIC data files
I challenge any one to tap into AIC top 3-5 leading AI in your game at any point in the game from turn 50 to 2000 and you will see the AI with a surplus in resources
Anyone that has played AIC will tell you, that at low AI bonus with the default starts and even after JLS has tamed the AI since the initial release the AI is still a very tough challenge.
At Medium AI Bonus, I doubt you can even beat the AI unless you have the ultimate start with some or all the easy options and MP handy caps
I know this SunDevil at High Bonus there is no way you can beat the AI, in AIC with any size default maps and with at least 5 real AI Players, in solitaire.
[ June 23, 2003, 13:14: Message edited by: Grand Lord Vito ]
|
June 24th, 2003, 02:24 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: AI Campaign => For a Challenging AI opponent
Obviously... care to enlighten him?
|
June 24th, 2003, 02:30 AM
|
|
Corporal
|
|
Join Date: Mar 2003
Posts: 61
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
I recommend you choose a Dual Class Race.
For the added Pop Centers Bonuses
|
What is a Dual Class Race?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|