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November 8th, 2005, 11:59 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 7
Would it make more sense to have a 48-hour voting period? 24 hours is barely any time to debate.
Pasha
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November 9th, 2005, 12:22 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 7
Turn 8 has hosted. No wryms in the HOF died. Next deadline is Thursday, 8 PM, MST.
Three nations now have 2 VPs (including yours truly - Ronan the all-mighty wyrm). I was very happy to see Man turn aside and take the safe route to not enter into what could have been a bloody wrym battle between Ygorl and Ronan (complete with a deadly roll of the ol' dice).
Two nations still have yet to take a province. Nobody can yet afford a second castle (now THERE'S a big surprise!).
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November 9th, 2005, 12:26 AM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 7
Quote:
PashaDawg said:
Would it make more sense to have a 48-hour voting period? 24 hours is barely any time to debate.
Pasha
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Put up a lawyerly type proposal and make a vote on it if you want. I did the 24 hours thing for two reasons:
1. There could be many proposals per turn later in the game needing decisive and frequent wyrm rulings.
2. With a proposal early on in the turn, you could force a vote result BEFORE you have to make another move IF you think it advantageous.
Also, note that there is a provision for a 48 hour vote on weekends and some holidays.
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November 9th, 2005, 03:40 AM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
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Re: Turn 7
I didn't really want to risk seeing the deadliest wyrm in the world turn into one of the deadest. Leaving you your VP seemed the neighborly thing to do...
Cheers!
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November 9th, 2005, 11:34 AM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Turn 7
Quote:
The Panther said:
Two nations still have yet to take a province. Nobody can yet afford a second castle (now THERE'S a big surprise!).
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on the contrary, mine is just not yet complete being built.
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November 10th, 2005, 03:08 AM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Turn 7
I will either stale or have to have a sub for turns 11 and 12, possibly 13 (next Tues, Thurs.) Staling is probably fine since I need more money for a priest anyway. No way I can take a province without a wyrm (heavy infantry all around)
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November 10th, 2005, 12:53 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
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Re: Turn 7
You should try to find a sub. Perhaps Alneyan can do it, for he has the master password for the game and won't even need yours.
I imagine it will be very easy to give someone instructions about what to do while you are gone.
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November 10th, 2005, 01:38 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
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Turn 9
I noticed this morning before I left for work that none of the four AE players have responded with 2h files as yet. While this is typical for Ermor and Abysia, it is more unusual for the other two A nations (Atlantis and Arco). Perhaps my COW AE email did not work or something got messed up. Also, I recall that Caelum has not yet responed and maybe one other player (also low in the alphabet) as well. All the COW M and COW RTUV players did respond. But this many non-responding players is a bit unusual when we are less than 12 hours from a hosting.
Question - Did the four players receive the AE turn files or not? If not, I can try to stop by my house at lunch today to resend it.
Panther
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November 10th, 2005, 03:13 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: Turn 9
I got it, and my turn is on the way.
__________________
Wormwood and wine, and the bitter taste of ashes.
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November 10th, 2005, 06:18 PM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 9
I just sent my turn.
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