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  #401  
Old November 15th, 2002, 11:19 PM
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Default Re: *** Star Trek Mod Discussion ***

I wonder if putting the spaceyard ability on mines would work...
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  #402  
Old November 15th, 2002, 11:47 PM
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Default Re: *** Star Trek Mod Discussion ***

It is possible to put the spaceyard ability on a mine, but you wouldn't want to do such a thing because the user would be able to build anything with it and Last time I checked - mines didn't build ships.
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  #403  
Old November 15th, 2002, 11:48 PM
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Default Re: *** Star Trek Mod Discussion ***

Well, you can always use the "zero organics build rate" trick on the mines
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  #404  
Old November 16th, 2002, 12:03 AM
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Default Re: *** Star Trek Mod Discussion ***

It would be nice if there was a space yard that could only build units. Perhaps half the size of a normal one.

[ November 16, 2002, 00:47: Message edited by: Captain Kwok ]
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  #405  
Old November 16th, 2002, 12:55 AM
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Default Re: *** Star Trek Mod Discussion ***

You could use the organics ability trick.

Simply make it so that mines require no organics to build, then make a spaceyard that only builds minerals and radioactives.
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  #406  
Old November 16th, 2002, 01:48 AM
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Default Re: *** Star Trek Mod Discussion ***

You could of course limit things even more. You could make all mine parts out of just radioactives or just minerals (heck, they're 9/10ths explosives, how about just radioactives). Then give mines a space yard that only builds in radioactives - now you won't have mines building fighters, sats, or troops either.

Hmm.. never thought of this. Maybe this is the way we could make "fighter only" space yards for the cross-over mod - just have yards that are limited to minerals and organics...
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  #407  
Old November 16th, 2002, 02:19 AM
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Default Re: *** Star Trek Mod Discussion ***

Hello? Captain Kwok? ZeroAdunn?
Was the font on my post too small or something?

Quote:
Well, you can always use the "zero organics build rate" trick on the mines
Quote:
It would be nice if there was a space yard that could only build units
Quote:
You could use the organics ability trick.
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  #408  
Old November 16th, 2002, 02:48 AM
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Default Re: *** Star Trek Mod Discussion ***

SJ:

What I was saying was I wish there was "Space Yard Build Units" ability rather than using a workaround.
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  #409  
Old November 17th, 2002, 01:57 AM
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Default Re: *** Star Trek Mod Discussion ***

The workaround is the only thing available; either that, make the spaceyard rate extremely low so that you won't even try to build a ship on it...
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  #410  
Old November 17th, 2002, 03:30 AM
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Default Re: *** Star Trek Mod Discussion ***

The problem is that the AI would run into all sorts of difficulty with that!

[ November 17, 2002, 01:39: Message edited by: Captain Kwok ]
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