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  #401  
Old January 30th, 2005, 12:21 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

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narf poit chez BOOM said:
Hmm...Now I have to look up the eating habits of wolves.

Ah, I'm just forcing you to learn.
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narf poit chez BOOM said:
Anyway, send them all(logs). If lrg you mouse don't @ have telus my .net email address, here it is, with spambot protection. I'll sort them out. Should have everything where it's supposed to be Monday.

Sent.
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narf poit chez BOOM said:
From a Yahoo search:

'Gray wolves can survive on about 2 1/2 pounds of food per wolf per day, but they require about 5 pounds per wolf per day to reproduce successfully. The most a gray wolf can eat in one sitting is about 22.5 pounds.

Let's see... that would imply they can go for 9 days between meals, when pressed (22.5 lbs / (2.5 lbs/day) = 9 days). Weekly feedings should do the trick.


Ach, I just noticed - the skills listed under the entries for animals already includes their stat bonuses - Aphrysini's skills now reduced to reflect this.
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  #402  
Old January 30th, 2005, 01:33 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

However, I think your wolf would get rather annoyed if only fed once a week. http://www.closetgamers.com/comic.php?id=12
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  #403  
Old January 30th, 2005, 01:53 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Ah, but a live (or recently deceased) pack animal is not a minimal amount of meat (and, as I said, it's backup for failed Survival rolls). Even a miniature donkey weighs in at over 80 kg (over 160 lbs Link). It's far from the minimal meal I painted. Feed the wolf first thing in the evening when making camp, then let it take seconds before leaving in the morning, and it can take two full meals from the one animal.

Further, with Jacob's Survival roll (+5 from skill, +4 from Wisdom, +2 from Nature Sense) he can probably butcher and preserve the meat sufficiently for it to last a few days, so the poor dead donkey can be eaten twice.


Edit: for that matter, treating the wolf as a character, we have a party of four - which is a DC 16 survival check (10 for Jacob, +2 for every additional character - sort of - see Survival Description) so Jacob can fully supply the party while moving at half overland speed on a roll of 5 or more (80% of the time) or on a roll of 3 or more once aboveground (+2 synergy from Knoweledge(Nature) 90%). If Jacob puts priority on himself and the wolf, he will ALWAYS make a sufficent roll, barring penalties (10 + 2 = 12 for the minimum; minimum roll on a d20 is 1, Jacob has a bonus of 11; 11 + 1 = 12)

Edit 2: oops, forgot this plot thread's NPC - that's a party of 5, DC 18
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  #404  
Old January 31st, 2005, 02:28 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

And, of course, as it's a roll outside of combat, he can always take 10, add his bonus of 11 and be able to supply himself and 5 others with the resulting 21. Let's see, we have:
0) Jacob
1) Aphrysini
2) Stisnera
3) Mighty Eagle
4) Professer Woolridge
5) <unused>

So if anyone else wants to join up, there's enough forage for it.
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  #405  
Old January 31st, 2005, 03:54 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Alynean, have you thought of having Stisnera make a Psicrystal? If Stisnera has any ranks in Hide, it would be really useful addition to the party, as it's Dex 15 (when self-propelling) would give it a +2 bonus to any ranks Stisnera might have. We could probably also use the Search roll.
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Skills: A psicrystal has the same skill ranks as its owner, except that it has a minimum of 4 ranks each in Spot, Listen, Move Silently, and Search. (Even if its owner has no ranks in these skills, a psicrystal has 4 ranks in each.) A psicrystal uses its own ability modifiers on skill checks.
PsiCrystal Stats
PsiCrystal Basics
PsiCrystal Feat
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  #406  
Old January 31st, 2005, 05:07 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Maybe I just mistook what you meant when you said 'weekly'.
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  #407  
Old January 31st, 2005, 05:28 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Quite possibly, but a pack mule is useful in other regards, too. For example, if you ever decide to enforce the encumberance rules, Jacob can now offload most of his carried items (they are really only useful while camping or in specialized circumstances) onto the mule, keeping just armor, weapons, a little food and a change of clothes.

Oh, almost forgot - need a bit and bridle to lead the mule around - listed as 2 gp.
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  #408  
Old January 31st, 2005, 05:55 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

I don't know - Do we want to go to the trouble of keeping track of encumberance?
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  #409  
Old January 31st, 2005, 06:05 AM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Probably not. But if you ever do, Jacob's covered - for now, at least.
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  #410  
Old January 31st, 2005, 04:07 PM
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Default Re: OT: Narf has gone looney and wants to GM.(Edit

Actually, it would scarecly affect Stisnera at all (she's already at Heavy Encumberance from her armor), and I just checked that now (after having offloaded the camping gear to the pack mule) it wouldn't affect Jacob any, either (he's already at medium from his armor). Don't know about Mighty Eagle or Professor Woolridge, though.
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