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  #411  
Old January 11th, 2009, 03:14 PM

Loren Loren is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

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Originally Posted by rdonj View Post
I'm going to take a guess that you started in province 1? For some reason when I start there I don't start with any units. I think there's something wrong with the province commands for that province.
I started *NOWHERE*.

The map was positioned to the lower left corner.
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  #412  
Old January 11th, 2009, 08:02 PM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

Povince one is the second province from the bottom left on the strip of land that goes across the bottom. If you started nowhere, well, I have no idea what to tell you about that.
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  #413  
Old January 12th, 2009, 12:44 AM

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Default Re: Dominions 3000 v0.76 - lets go MP

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Originally Posted by rdonj View Post
Povince one is the second province from the bottom left on the strip of land that goes across the bottom. If you started nowhere, well, I have no idea what to tell you about that.
Given the initial map positioning it could have been pointing me there. I didn't own it, though.
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  #414  
Old January 12th, 2009, 10:01 PM
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Darkwind Darkwind is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

I just realized that Neoclidia has almost no magic diversity. It has Earth, and it has Astral, and that's it. What do you guys think about adding a recruit-everywhere mage who can help diversify Neoclidia (and maybe take on the role of researcher)? I'd guess a 'Deep One Scholar' or something like that, with S1+110%SWFD. Any suggestions?
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  #415  
Old January 12th, 2009, 10:48 PM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

It's probably a good idea. Neoclidia could use a little extra magic diversity, and they could really use a more effective researcher. But maybe you should remove the 100% random on S, and just leave the 10%.
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  #416  
Old January 13th, 2009, 06:15 AM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

no brains in a jar?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #417  
Old January 13th, 2009, 07:41 AM
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Default Re: Dominions 3000 v0.76 - lets go MP

If I drop the 100% random, maybe I should boost it up the 10% to 20%? I don't want Neoclidia to be stuck with almost only Astral and Earth up until the late game.

@Aezeal: No, no brains in jars. Poor Yithians can't try out their experiments. I might make an Astral "Pocket Brain" item or something which boosts research, though.
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  #418  
Old January 13th, 2009, 09:07 AM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

hmmm as long as you don't remove items that already exists you can do everything you want
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #419  
Old January 13th, 2009, 11:25 AM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

No no, I didn't mean to remove the 100% random, just the astral part of the random. To lessen the amount of astral the mage gets and give it more diversity.
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  #420  
Old January 13th, 2009, 05:02 PM
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Default Re: Dominions 3000 v0.76 - lets go MP

Here's Neoclidia, plus the new Deep One Scholar. I also made a couple other changes, but they're not very large.
Attached Files
File Type: zip Neoclidia, Great Old Ones.zip (9.6 KB, 151 views)

Last edited by Darkwind; January 13th, 2009 at 05:02 PM.. Reason: I forgot to add the file!
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