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  #411  
Old October 24th, 2001, 12:55 AM
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Default Re: A pirates life for me...

Errr...

Sorry to be a bother, had an error message when using Version 2.3c. "File Not Found" was the gist of the message. Happens when attempting to go from set up screen (# players, galaxy type, etc.) to the actual game. Unfortunately the computer wasn't helpful enough to tell me which file(s) I was missing.

Anyone else have difficulties?

Jimbob
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  #412  
Old October 24th, 2001, 02:11 AM
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Default Re: A pirates life for me...

Were you using extra AIs, or anything?

I use all default graphics (except for BattleMoons/MassiveBaseShip), and the datafiles load before your problem occured, so:
If it is an actual file missing, it's likely to be an AI file...

I will do everything I can to solve your problem, but I do have two exams and a couple projects this week, so I can't do much until the weekend .

I'd suggest downloading the latest (v2.4) anyways.
There was a short period of time (a few hours) when I had a bad Version of P&Nv2.3c posted; If you donloaded it a few weeks ago, you may have gotten that.

------------------
The latest info on Pirates & Nomads (forum thread).
-<Download the Latest Version of P&N>- (just extract to your SE4 folder)
--<Download my HomeComing scenario>- (For P&N v2.3b)
--<P&N V2 AI patch>- (V2 only, for the AIs included in ZIPs from v2.0 to v2.3, prevents rare RCEs)
-<Download P&N Classic>- (The final release of P&N v1.x, just extract to your SE4 folder)
-<Download compatible EMPs for P&N v1.2 through v1.7>-
-<Download SJs latest AI Patcher>-
-<Download my FTL propulsion map>- (ships can travel FTL StarTrek/B5/StarWars style)
-<Download my LAN helper>- (Auto-searches for new turns on a filesharing-enabled LAN)
Visit My Homepage

Other Links:
-<Play By Web>-
-<Schlock Mercenary>- (great space-based webcartoon) -<First Strip>-
-<8-bit Theater>- (fun comic with the pixellated FF1 characters)

<SE4Code>
MpN R*-A RM(L) RP+ TCP- Fq++ FR!++ P? A+/- Sf+ Nd- L $ M++++ Pw!+
</SE4Code>
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  #413  
Old October 25th, 2001, 10:27 PM
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Default Re: A pirates life for me...

Suicide:

Yah, with my luck I probably managed to snag the bad Version of 2.3c.

It'll be some work for me to get v.2.4 cause I need to beg for CD write privelleges. I was hoping it was just one file missing or something. It's all good, I'll just wait till everyone upgrades their mods to v.1.49 and burn me a mega-mod CD.

Thx Jimi
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  #414  
Old October 25th, 2001, 11:42 PM

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Default Re: A pirates life for me...

Suicide, when I click on your sig part 'Download latest Version of P&N', Realdownload starts, then stops with the Messages 'Action canceled' and 'File not found on remote host'. Has this already been pointed out, or is there somewhere else I'm supposed to download it from?

------------------
This is it. That moment they told us about in high school, where one day, algebra would save our lives.

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  #415  
Old October 25th, 2001, 11:43 PM
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Default Re: A pirates life for me...

quote:
It'll be some work for me to get v.2.4 cause I need to beg for CD write privelleges. I was hoping it was just one file missing or something. It's all good, I'll just wait till everyone upgrades their mods to v.1.49 and burn me a mega-mod CD.
You don't use a harddrive? And how would you save games without writing to the CD?

Anyways, with the error:
- does it happen every time?
- are you using extra AIs?
- are you using uncommon game settings?
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  #416  
Old October 26th, 2001, 12:07 AM
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Default Re: A pirates life for me...

Second release of P&N v2.4!

I added two lines to the settings.txt, as described in This thread.
You may wish to set the "Use Old Log Political Message Display" to false, if you haven't had any problems with it. I have it defaulted to True for compatibility reasons.


quote:
Suicide, when I click on your sig part 'Download latest Version of P&N', Realdownload starts, then stops with the Messages 'Action canceled' and 'File not found on remote host'. Has this already been pointed out, or is there somewhere else I'm supposed to download it from?
Sorry, just two characters off in the filename... its fixed now
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  #417  
Old October 26th, 2001, 12:29 AM
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Default Re: A pirates life for me...

S-J,

Just looking over the mod files for P&N 2.4C to learn a little, and I noticed that your ship and fleet training facilities seem to LOSE effectiveness as you progress technologically. Fleet and Ship at first rank (roman numeral I) add +3%, but at 3rd rank (roman numeral III) only add +1%. The same thing happens with the Psychic training facilities.

Is there a reason for this?
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  #418  
Old October 26th, 2001, 12:36 AM
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Default Re: A pirates life for me...

quote:
Fleet and Ship at first rank (roman numeral I) add +3%, but at 3rd rank (roman numeral III) only add +1%. The same thing happens with the Psychic training facilities.
Is there a reason for this?

Yep! That's because the maximum training takes much more time.

You can spend 3 turns in basic training to get 9% (one more turn only gets you to 10%)
OR
You can spend 7 turns in intermediate training to get 14% (one more turn gets you only 15%)
OR
You can go for the advanced training, and take 2 years to get the maximum 20%
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  #419  
Old October 26th, 2001, 12:48 AM
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Default Re: A pirates life for me...

I thought I was gonna learn something.

You did some really clever things with the Buckytubes too. VERY cool.

Why did you decrease the repair capability of the standard shipyards?
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  #420  
Old October 26th, 2001, 01:16 AM
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Default Re: A pirates life for me...

Mainly to encourage the use of repair bays, even near construction areas.

You now need both types of components for a major military base (SY to build and retrofit, repair bays to fix stuff)
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