|
|
|
|
|
May 17th, 2007, 11:27 PM
|
|
Second Lieutenant
|
|
Join Date: Oct 2004
Location: Sacramento, CA
Posts: 436
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Save Jericho!
Turn has hosted... and 25 prophets were named!! Did someone guess that number?
And here's something interesting (maybe it's just me). I moved a scout into a province, but I'm getting no info on that province. No indicator of what type of indy troops or the possible number. Is that possible? Every game I've played by turn 2 I do get an estimated report on all surrounding provinces. Just wondering if others are noticing this.
|
May 17th, 2007, 11:40 PM
|
|
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Save Jericho!
I'm getting the exact same thing...
*looks puzzled*
|
May 17th, 2007, 11:44 PM
|
|
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Save Jericho!
Let me try reprocessing the turn. Strange...
|
May 17th, 2007, 11:51 PM
|
|
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Turn 2
I'm done with turn 2
__________________
You've sailed off the edge of the map--here there be badgers!
|
May 17th, 2007, 11:52 PM
|
|
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Turn 2
Can someone please move this thread over to a new one, once we get all the kinks out? It'd be nice to start over, and help the process of introducing role-playing aspects.
__________________
You've sailed off the edge of the map--here there be badgers!
|
May 17th, 2007, 11:52 PM
|
|
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Perpetuality - The 60 Player MegaGame (Signup)
huh... still not showing whats in the the indy regions... did anyone attack a province this turn? did it resolve normally? does anyone see any indy troops adjacent to thier capital?
I'm not sure why ... I've never seen it do that before.
I suppose we have two options... 1. see if it clears itself up on the next hosting or 2. start the game over and go back to turn one (you wouldn't need to reupload your god).
|
May 17th, 2007, 11:59 PM
|
|
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Perpetuality - The 60 Player MegaGame (Signup)
I attacked, but on the second turn, haven't seen the results yet
I say we continue, the unknown quality of the independents will be a limiting factor on any rush tactics for the first few rounds-if you want to see what's in there, send a scout-but that's just my opinion.
__________________
You've sailed off the edge of the map--here there be badgers!
|
May 18th, 2007, 12:04 AM
|
Sergeant
|
|
Join Date: Oct 2006
Location: Milwaukee, WI
Posts: 376
Thanks: 14
Thanked 6 Times in 6 Posts
|
|
Re: Perpetuality - The 60 Player MegaGame (Signup)
I did the 'scout attack and retreat' manuever on turn 1. I got no scout/spy reports, but the indies in the province I 'attacked' were normal. (Mix of LI, HI, Xbows)
Some people must have done turn one attacks, the graphs show about 6 nations took a second province on turn 1, and there are entries in the HoF for them.
|
May 18th, 2007, 12:06 AM
|
First Lieutenant
|
|
Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
|
|
Re: Perpetuality - The 60 Player MegaGame (Signup)
I don't see any info on the indy regions either
|
May 18th, 2007, 12:06 AM
|
|
Second Lieutenant
|
|
Join Date: Aug 2004
Location: Argentina
Posts: 478
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Perpetuality - The 60 Player MegaGame (Signup)
yes, indies are there, but i'm not getting scout or neighbours report.
__________________
" Jefe, le presento a Manuk, el hombre de la sonrisa de hierro "
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|