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  #471  
Old November 11th, 2006, 09:39 AM
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Johan K Johan K is offline
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Default Re: Nagot gick fel

Quote:
Beorne said:
I posted it in a separate thread, I'm postng it here too.

I have an error on "end turn" in this mp game, the error message is "unit2com inconsistency". The error comes even if I don't take any action. The turn is the fourth and i've not had problems before. I've reinstalled the game and have tried executing it with and without the patch. It does not seem to function. I'm attaching the game.
Remove all your .trn and .2h files and you will be able to generate a new turn and continue.
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  #472  
Old November 11th, 2006, 04:53 PM

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Default Re: Nagot gick fel

Here are some fresh bugs. If I'm repeating known issues, you are allowed to sue me. Wait, no, the word I was looking for is "disregard". Anyway,

1. Fighting against a T'ien Chi AI, I noticed that all ghosts conjured in the battle spell "Wrath of the Ancients" abided after the battle and showed up on the world map.

2. AI seems to be unable to storm castles. I've seen multiple giant stacks of AI warriors siege enemy castles forever; even empty ones.
I can't rule out that this behavior is caused by playing on a random map.

3. There's someting wrong with the code for immortals dying in friendly dominion. I sent my Phoenix pretender to a dominion 1 province. He was needle-cushioned by enemy archers and stayed dead. Next turn dominion of that region had even increased to 2. He really should'nt have died.

I hope I'm helping here.

Edit: I still have the files for the game in question, in case someone is interested.
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  #473  
Old November 11th, 2006, 05:21 PM

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Default Re: Nagot gick fel

Really a cople of minor slips
  • Doai Shide wear iron caps even as the description says that they dislike iron and use bronze
  • The demon skeletons arent amphibian like other skeletons
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  #474  
Old November 11th, 2006, 05:26 PM
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Default Re: Nagot gick fel

I don't know if this has been mentioned or is known, but if you unequip an item from a mage that was set to cast a spell, it cancels the order to cast the spell. (An I'm not talking about removing a magic booster item)
I found this out when I wanted several of my researchers to cast a site-searching spell, and to conserve RP I wanted to move their RP boosting items to other mages and ended up canceling their orders :\
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  #475  
Old November 11th, 2006, 09:46 PM

GwyrgynBlood GwyrgynBlood is offline
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Default Re: Nagot gick fel

Quote:
Ballbarian said:
Try SHIFT + "?".
I had and it didn't work. I restarted and for some reason it was working again. Once again I have no idea. :/

But as for the laptop keys... other ones do stuff too.

Volume up goes to 'Hire Mercs' and Play/Pause goes to the keyboard help. I have no idea why these would do that.
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  #476  
Old November 12th, 2006, 01:16 AM
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Default Re: Nagot gick fel

Quote:
Hasslmaster said:
Here are some fresh bugs. If I'm repeating known issues, you are allowed to sue me. Wait, no, the word I was looking for is "disregard". Anyway ...

2. AI seems to be unable to storm castles. I've seen multiple giant stacks of AI warriors siege enemy castles forever; even empty ones.

3. There's someting wrong with the code for immortals dying in friendly dominion. I sent my Phoenix pretender to a dominion 1 province. He was needle-cushioned by enemy archers and stayed dead. Next turn dominion of that region had even increased to 2. He really should'nt have died.

Those are two more issues / bugs that apparently _still_ remain from Dom2.
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  #477  
Old November 12th, 2006, 05:10 AM
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Default typos and such...

When there's only one badass in a province, the badass "appears to be very powerful none then less" - should be "nonetheless" or "none the less".

This one is a bit more than a typo. When you look at Pretenders of the World, Utgård and Midgård show up as Utgrd and Midgrd. Presumably as a result of that, their nation descriptions, etc., don't load.
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  #478  
Old November 12th, 2006, 01:14 PM

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Default fata morgana

Casting spell: "fata morgana" crashes the game.

Anyone else has the same problem? By the way it crashes when ending turn and I think it happens after the AI thinking phase.
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  #479  
Old November 13th, 2006, 01:31 AM

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Default Re: fata morgana

I have had this problem as well, among numerous crashing bugs.
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  #480  
Old November 13th, 2006, 05:27 AM
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Beorne Beorne is offline
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Default Re: Nagot gick fel

Now it's working, thx

Quote:
Johan K said:
Quote:
Beorne said:
...

Remove all your .trn and .2h files and you will be able to generate a new turn and continue.
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