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February 5th, 2010, 02:47 AM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
Thanks: 15
Thanked 28 Times in 21 Posts
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Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by vfb
The graphic has Oceanian tritons wielding pink-tipped spears.
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That, my good sir, is bronze--it's orange, not pink.
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February 5th, 2010, 04:08 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Conceptual Balance Mod 1.6
Oh! You are totally correct. I have checked it with the gimp, and booked an appointment with my optometrist.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 5th, 2010, 06:31 AM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by Trumanator
As for nations that are better/just as good in LA as in EA or MA, here's my personal list of nations that I think are better in LA:
Aby
Ulm
Marignon
TC
Agartha
Ctis
Pan
Midgard
Utgard (than MA anyways)
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Certainly agree with most of those. Utgard better than Jotunheim though, really?
Also, I wouldn't say LA Marignon is better than MA, so much as different.
And LA TC being better than MA is because LA TC is crazy good, whereas MA TC is just decent.
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February 5th, 2010, 11:15 AM
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BANNED USER
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Join Date: Nov 2009
Posts: 122
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Re: Conceptual Balance Mod 1.6
Quote:
Certainly agree with most of those. Utgard better than Jotunheim though, really?
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Seithkona are better then Vaetti hags, but Norna are probably a wash vs. Gyjga.
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February 5th, 2010, 11:45 AM
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Second Lieutenant
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Join Date: Feb 2005
Location: Central Illinois
Posts: 434
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Re: Conceptual Balance Mod 1.6
Maybe you could help Ulm by letting their smiths lead more clockwork horror or mechanical men... increase their leadership rating.
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February 5th, 2010, 12:54 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Conceptual Balance Mod 1.6
That would make very little difference to anything. But I guess.
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February 5th, 2010, 02:12 PM
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Second Lieutenant
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Join Date: Feb 2005
Location: Central Illinois
Posts: 434
Thanks: 7
Thanked 3 Times in 3 Posts
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Re: Conceptual Balance Mod 1.6
Could you give them more mechanical men per summon... That would help with the loss of fever fetishes, at least MA.
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February 5th, 2010, 06:24 PM
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Second Lieutenant
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Join Date: Jan 2010
Location: Hawaii
Posts: 434
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Re: Conceptual Balance Mod 1.6
May be it's my personal impression. Though I like LA Pans as well, I agree.
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February 7th, 2010, 09:57 AM
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Second Lieutenant
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Join Date: Jun 2009
Posts: 403
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Re: Conceptual Balance Mod 1.6
As a flavor thing, shouldn't Jomon's Ryujin get H1? Their flavor text says that they have spread the dominion of the dragon king...but right now they have no way to spread dominion.
Also the Mighty Yari on Kaijin is currently a ranged weapon with ammunition 0.
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February 7th, 2010, 02:45 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
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Thanked 116 Times in 73 Posts
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Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by kianduatha
As a flavor thing, shouldn't Jomon's Ryujin get H1? Their flavor text says that they have spread the dominion of the dragon king...but right now they have no way to spread dominion.
Also the Mighty Yari on Kaijin is currently a ranged weapon with ammunition 0.
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If I have to guess, its because the description is using 'dominion' in the normal sense of the word. Which may mean the description should be changed, since it has a technical sense in dom3.
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