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October 24th, 2003, 10:11 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
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Re: Last DOM-I PBEM party
Cool, so what limitation is there then besides some missing races? I thought there was a turn limit as well.
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October 24th, 2003, 10:27 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Last DOM-I PBEM party
Turnlimit: 40 (you should get the full Version before timeout).
Nations available: Abysia (one theme), Pythium (one), Ulm (one), C'tis (two), Arcoscephale (none), Jotun (two), Machaka (none).
Research limit: Lvl 4 (no cheating this time)
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October 24th, 2003, 10:32 PM
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Sergeant
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Join Date: Apr 2002
Location: Coldwater, MI
Posts: 352
Thanks: 0
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Re: Last DOM-I PBEM party
does that mean that arco and machaka are in the demo, just regular nations? or, not in the demo at all? wiht the no theme kinda confuses me
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October 24th, 2003, 10:37 PM
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Sergeant
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Join Date: Oct 2003
Posts: 286
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Last DOM-I PBEM party
Ok, I'll take Jotunheim.
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October 24th, 2003, 10:47 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
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Re: Last DOM-I PBEM party
Well this was supposed to be the Last Dom1 pbem, either we launch it soon (already 10 ppl in !) or continue dabbling on the Dom2 demo and bury Dom1, but we can't do both !
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October 24th, 2003, 11:22 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
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Re: Last DOM-I PBEM party
Quote:
Originally posted by Kristoffer O:
Nations available: Abysia (one theme), Pythium (one), Ulm (one), C'tis (two), Arcoscephale (none), Jotun (two), Machaka (none).
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Ouch. All the boring nations(counting out Jotun and Machaka)...
Anyway, i think we should make multiple Dom II demo PBEM games.
And i'm Machaka.
[ October 24, 2003, 22:23: Message edited by: Nerfix ]
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October 25th, 2003, 12:07 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Last DOM-I PBEM party
Quote:
Originally posted by Nerfix:
quote: Originally posted by Kristoffer O:
Nations available: Abysia (one theme), Pythium (one), Ulm (one), C'tis (two), Arcoscephale (none), Jotun (two), Machaka (none).
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Ouch. All the boring nations(counting out Jotun and Machaka)...
Anyway, i think we should make multiple Dom II demo PBEM games.
And i'm Machaka. Hmmmm so who is the "no one picks this" underdog in that group? I guess the closest I see would be Jotunheim so I will speak up for Jotun
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October 25th, 2003, 12:36 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Last DOM-I PBEM party
Abysia: Default and Blood of Humans (more humanbreds less abysians).
Pythium: Default (legionaries remade) and Serpent Cult (no theurgs, but serpent priests (n2w2r1p3) and sacred serpent cataphracts and sacred hydrae).
Ulm: Default (new sapper and siege engineer) and Iron Faith (no master smiths, but Black Priests with inquisition power and forge bonus (e1r1p3) and sacred Black Templars).
C'tis: Default (new holy serpent dancer), Desert Tombs (Unholy mummy priests as well as living lizard kings, no serpent dancer) and Miasma (swamp guards recruitable in all fortresses, no sauromancers or serpent dancers, but new marsh master (n2d2w1r1) and special dominion effects).
Arco: New sacred unit - Heart Companions
Jotun: Default (no norns nor seithkonur, but new gygja giant sorceress and vaetti hag), Utgård (norns, seithkonur and human warriors but no vaettir or gygjor) and Niefelheim (Niefel giants but no norns, seithkonur or vaettir).
Machaka: Lots of new stuff!
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October 25th, 2003, 02:24 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
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Re: Last DOM-I PBEM party
Huh, well I'll go Pythium, unless whoever claimed Pythium for the Dom I game wants it. In which case I'll go Ulm. Are conditionals allowed? =)
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October 25th, 2003, 02:29 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
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Re: Last DOM-I PBEM party
Quote:
Originally posted by Kristoffer O:
Abysia: Default and Blood of Humans (more humanbreds less abysians).
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I always thought humanbreds were overpriced, especially considering the description of how they breed quickly to be ideal for filling out armies. They seemed to be pricier but inferior to garnet amazons, which I never made because they were overpriced. And Abysia didn't benefit much from a growth scale, though I always took it cause they're so strapped for cash. Am I alone in this?
-Cherry
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