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  #41  
Old October 16th, 2007, 07:31 AM

Sombre Sombre is offline
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Default Re: New Dominions 3: The Awakening Patch Now Avail

This issue has been around for a while, it's just been compounded by the new patch which leaves even less room for mod nations.
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  #42  
Old October 18th, 2007, 11:23 AM
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Default Re: New Dominions 3: The Awakening Patch Now Avail

I saw a comment above about downgrading to 3.08. Seems I patched to 3.10 too soon, and now I'm out of step in a game with friends. How do I dial back to 3.08, at least for one more turn?

Thanks for any help!
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  #43  
Old October 18th, 2007, 02:31 PM
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Default Re: New Dominions 3: The Awakening Patch Now Avail

For one turn, you could probably just keep on playing. Most versions only differ in battles. When you view a battle hosted in a different version, what you see can differ radically from what happened. However, the battle report will always show the actual losses/deaths, and unless you try using anything added in the patch (recruiting patch-added creatures like the new Hydras, or the new Mictlan/Tien Chi units/commanders), there shouldn't be any major problems.
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  #44  
Old October 18th, 2007, 05:57 PM
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Default Re: New Dominions 3: The Awakening Patch Now Avail

Endoperez, no that is not possible. A client will crash with "game version number too low" if he detects a higher version on a server, a server will crash if he detects the same from a client (when receiving a turn). It is not possible to mix versions in a game.

TwoBits, if you're not on windows, just overwrite your files with those from the 3.08 patch. If you're on windows, use this executable to do your turn.
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  #45  
Old October 19th, 2007, 12:41 PM
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Default Re: New Dominions 3: The Awakening Patch Now Avail

Hey Ich,

The executable didn't work for me, but the trick you mentioned (fiddling the URL to get the old 3.08 patch) worked just fine.

Thanks!
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  #46  
Old October 23rd, 2007, 11:00 AM

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Default Re: New Dominions 3: The Awakening Patch Now Avail

Quote:
Sombre said:
This issue has been around for a while, it's just been compounded by the new patch which leaves even less room for mod nations.
I already mentioned that and gandal said something about using other ages.

I can't find it now. It was something about a late age nation mod might use a early age nation slot. Does that work or is it just another brain fart of his?
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  #47  
Old October 26th, 2007, 02:42 PM
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Default Re: New Dominions 3: The Awakening Patch Now Avail

Quote:
Wikd Thots said:
Quote:
Sombre said:
This issue has been around for a while, it's just been compounded by the new patch which leaves even less room for mod nations.
I already mentioned that and gandal said something about using other ages.

I can't find it now. It was something about a late age nation mod might use a early age nation slot. Does that work or is it just another brain fart of his?
I've also suggested it, but not to circumvent these restrictions.

You can REPLACE (i.e. selectmonster instead of newmonster, or selectnation instead of newnation) a unit or nation, its description etc. You can replace its sprite, but only by adding a new sprite, so this won't help if you want to get more sprites to the game. But you can get more nation slots, and more description "slots", this way.
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  #48  
Old October 26th, 2007, 04:30 PM

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Default Re: New Dominions 3: The Awakening Patch Now Avail

After installing the new 3.10 "mega-patch" using a Linux installation I now get a segmentation fault when trying to run dom3_x86. No further information is given using the console, just segfault, then core dumped, and that's it. This isn't the first time I've had problems with a Linux patch, after applying the 3.08 Linux patch the game GUI would simply disappear at random intervals, but this time it is, like, really bad.

I have no idea if the problem would persist if I used a Windows installation instead, as I do not currently own a Windows system, but I do think this is Linux specific. Simply downloading the .zip again and overwriting the executable seems to be of no use at all, so I am at a loss.

Does anybody have any suggestions what I should do? There basically isn't anything I as a user can do against a segfault, so maybe it's in the settings, somewhere? I don't have a particularly exotic setup, a plain Debian box on a recent kernel with XFCE4 for the window manager and manually compiled NVidia drivers, nothing that should make a difference.
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  #49  
Old October 26th, 2007, 04:51 PM
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Default Re: New Dominions 3: The Awakening Patch Now Avail

Contact Shrapnel tech support. You did enter the CD-key from your ring-binder manual correctly?
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  #50  
Old October 28th, 2007, 10:30 AM
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Default Re: New Dominions 3: The Awakening Patch Now Avail

Outstanding! Thank you! I really appreciate the fact that you are going to extra mile in supporting this game - it was one of the factors in my buying it (after playing the demo). With so many companies making expansions instead of working on the root products, this is a huge breath of fresh air.

Thanks again.
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