.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #41  
Old November 21st, 2007, 01:07 PM
Amhazair's Avatar

Amhazair Amhazair is offline
Lieutenant Colonel
 
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
Amhazair is on a distinguished road
Default Re: Sloth - LA game with KO and JK - recruiting

I prefer graphs of myself too. I find I enjoy games more with the extra uncertainaty about who's doing what. Not that it's a question of life and death.
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
Reply With Quote
  #42  
Old November 21st, 2007, 01:22 PM
Hadrian_II's Avatar

Hadrian_II Hadrian_II is offline
Major
 
Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
Hadrian_II is on a distinguished road
Default Re: Sloth - LA game with KO and JK - recruiting

I prefer graphs on, as it is a pain in the arse to coordinate scouts all over the map to get some info.(but somehow i always get that pain even when the graphs are on)
Reply With Quote
  #43  
Old November 21st, 2007, 09:17 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Sloth - LA game with KO and JK - recruiting

If graphs are off, QM is at an unfair disadvantage since everyone will assume he's winning and gang up on him even if he isn't.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #44  
Old November 21st, 2007, 09:26 PM

Sir_Dr_D Sir_Dr_D is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
Sir_Dr_D is on a distinguished road
Default Re: Sloth - LA game with KO and JK - recruiting

I would vote for graphs off, just because most games have graphs on. But in this case since the devlopers are in the game, and one of the reasons they are in the game is to help balance the game, it is better to have graphs on.
Reply With Quote
  #45  
Old November 22nd, 2007, 04:22 AM

shard shard is offline
Sergeant
 
Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
shard is on a distinguished road
Default Re: Sloth - LA game with KO and JK - recruiting

Just tried a couple of test games. Cradle seems really cramped indeed... Unless you are Ryleh! Won't this just make everyone go for awakened SCs or bless rush from the start?
Reply With Quote
  #46  
Old November 22nd, 2007, 05:08 AM

Sir_Dr_D Sir_Dr_D is offline
Second Lieutenant
 
Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
Sir_Dr_D is on a distinguished road
Default Re: Sloth - LA game with KO and JK - recruiting

I would prefer a map other then Cradle as well. Cradle is the map that seems to be used all the time. And as Shard pointed out, nations will be better balanced on slightly bigger maps.
Reply With Quote
  #47  
Old November 22nd, 2007, 08:15 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Sloth - LA game with KO and JK - recruiting

Okay, it is cramped (deliberately), but I am open to suggestions. Suggestions?
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #48  
Old November 22nd, 2007, 08:25 AM
Amhazair's Avatar

Amhazair Amhazair is offline
Lieutenant Colonel
 
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
Amhazair is on a distinguished road
Default Re: Sloth - LA game with KO and JK - recruiting

It is indeed cramped, but that was the intention. But in the Armadillo game we started with a similar number of players, and of the 5 last survivors we had one bless nation (Mictlan) 2 magic-oriented nations who started with an expansion pretender (Caelum and C'tis), and 2 with a rainbow pretender (Atlantis) or an immobile oracle (Pangaea), so it doesn't look to me like it overly skewed the results.
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
Reply With Quote
  #49  
Old November 22nd, 2007, 11:50 AM

Folket Folket is offline
Major
 
Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
Folket is on a distinguished road
Default Re: Sloth - LA game with KO and JK - recruiting

Cramped is fun.
Reply With Quote
  #50  
Old November 22nd, 2007, 01:11 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Sloth - LA game with KO and JK - recruiting

We were more players in the Armadillo game. Full MA. A bit cramped, but it was quite nice. I don't think i would like it much less cramped.

I like the cradle map. I'm for it.

I don't have any playtesting/balancing reasons to want graphs. Either is fine with me. My main concern is to get stomped as Abysia . Perhaps JK have issues.
__________________
www.illwinter.com
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:52 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.