.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #41  
Old October 19th, 2002, 10:17 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Sheild Regen V?

Sorry Fyron, no flames or offense meant.
Just i suggest we leave the topic before it becomes one. I admit i have no real experience in PBW but what i post is usualy my thinking.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #42  
Old October 20th, 2002, 04:03 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Sheild Regen V?

Quote:
SJ, if you allow raiding fleets to enter your empire, you haven't defended yourself properly.
Chokepoints certainly help in that regard, but can be broken through.

Even if the enemy dosen't have a fleet large enough to wipe out your defeses/blockades, they could send a bunch of raiders in with "don't get hurt" orders, and with 1/4 of them at each corner, a good number should get through to wreak havok behind your lines.
Reply With Quote
  #43  
Old October 20th, 2002, 05:21 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Sheild Regen V?

Odd strategy, I must say. Could work, I suppose. But if you have enough ships for that to work, and enough ships not charging through to defend you from a counter attack, wouldn't you have enough ships to just break through their fleet?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #44  
Old October 20th, 2002, 04:18 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Sheild Regen V?

Well, there could be a number of reasons...
1) You don't actually have any defenses.
- you came from a storm system or a chain of nasties.
- you came through an ally's territory.
2) You have a special, alternate defense plan.
- A black hole system, plus ion cannon frigates.
- A star destroyer.
3) Your defenses are not mobile.
- Lots of sats, fighters, mines, and bases rather than ships.
- Your defenses are planet based, with a warppoint in orbit.
Reply With Quote
  #45  
Old October 20th, 2002, 09:09 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Sheild Regen V?

Quote:
Originally posted by Suicide Junkie:
Well, there could be a number of reasons...
1) You don't actually have any defenses.
- you came from a storm system or a chain of nasties.
- you came through an ally's territory.
2) You have a special, alternate defense plan.
- A black hole system, plus ion cannon frigates.
- A star destroyer.
3) Your defenses are not mobile.
- Lots of sats, fighters, mines, and bases rather than ships.
- Your defenses are planet based, with a warppoint in orbit.
That all goes back to this statement:
"SJ, if you allow raiding fleets to enter your empire, you haven't defended yourself properly."


You shouldn't pick allies that will allow your enemies to pass through their territory, whether voluntarily or because they don't have the strength to stop them.

Immobile defenses are not to be relied upon.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #46  
Old October 20th, 2002, 10:45 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Sheild Regen V?

Fyron: but you can always get any of these cases without you knowing. Your allies might not have scanners in certain places, or the enemy is doing smart job with storms. You might get a couple of turns where all of your mobile defenses would be gone for some reason. And so on.

Thats why i love this game!!
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #47  
Old October 20th, 2002, 10:54 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Sheild Regen V?

Quote:
You shouldn't pick allies that will allow your enemies to pass through their territory, whether voluntarily or because they don't have the strength to stop them.
That's not it at all...

In that example, the reason why you can't use your defense fleet to break through, and are using raiders instead, is because the defense fleet dosen't belong to you!

You are the attacker, and you have an ally who is defending this particular entrace from your (presumably) mutual enemy.

Quote:
But if you have enough ships for that to work, and enough ships not charging through to defend you from a counter attack, wouldn't you have enough ships to just break through their fleet?
Those are all reasons why you might not have the desire or ability to break through, yet still be able to defend yourself from a counter attack.

Another good reason would be that you plant to use the raiders as a decoy, and get the main defense force to split up so they can be smashed by your fleet with fewer casualties.

PS: also, change the "3) Your defenses are not mobile" to
"3) Your defenses are not Warp-Capable" if you like.

[ October 20, 2002, 22:06: Message edited by: Suicide Junkie ]
Reply With Quote
  #48  
Old October 21st, 2002, 01:52 AM
Shadow Master's Avatar

Shadow Master Shadow Master is offline
Private
 
Join Date: Oct 2002
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
Shadow Master is on a distinguished road
Default Re: Sheild Regen V?

I'v found one realy good place for sheild re-gen.

Consider this starbase that I call Undaunted:
about 2000 sheilds
regens 1000 per turn
massive anti-proton beams(range 15)
religious talisman
max level multiplex

This ship proves both sheild regenerators and stationary defenses can be extermly effective, unless the enemy can get enough ships in range to deal > 1000 damage for more than 2 turns in a row to cause any respectable damage. Cuppled with a few point defense satalites and you have a nearly inpenitrible defense for anywhere that i can deployed in.
Reply With Quote
  #49  
Old October 21st, 2002, 02:01 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Sheild Regen V?

Quote:
Originally posted by Shadow Master:
I'v found one realy good place for sheild re-gen.

Consider this starbase that I call Undaunted:
about 2000 sheilds
regens 1000 per turn
massive anti-proton beams(range 15)
religious talisman
max level multiplex

This ship proves both sheild regenerators and stationary defenses can be extermly effective, unless the enemy can get enough ships in range to deal > 1000 damage for more than 2 turns in a row to cause any respectable damage. Cuppled with a few point defense satalites and you have a nearly inpenitrible defense for anywhere that i can deployed in.
Ok. I will make ships with Null-Space Cannons on them. Those will literally gut that starbase. Shielding and regenerators are wasted space against NSCs.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #50  
Old October 21st, 2002, 03:33 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Sheild Regen V?

rock-scissor-paper again
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:55 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.