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  #41  
Old April 24th, 2007, 10:06 PM
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Default Re: New Mod: Reign of the Vampiri

Version 0.20

Ghoul Soldier changed to replace Thralls as chaff. Resource and money costs significantly lowered, mor 20, def 5 and noheal.
Added Death scale requirement to nation's description.
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  #42  
Old April 24th, 2007, 10:49 PM
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Default Re: New Mod: Reign of the Vampiri

I was thinking that if you just want interesting chaff, it might be fun to have thralls that, after a certain amount of damage has been done to them, a bat (with slight fear effect) explodes from their chests, where their heart used to be, and attacks.

It would still be a weak unit as a thrall with a pitchfork, and the bat would have like 1 hp and very low stats, but it would be thematically pretty spectacular to see a bloody bat exploding from a thrall's chest-cavity, it my opinion. You could have a somewhat tougher version that metamorphosed into a giant rat or even a wolf or a spider, or one with giant leeches bursting out of the still-living thrall to attack you, or even a high-level one possessed by a nasty demon. Maybe they could be national summons? It would be quite a surprise to attack a group of thralls, expecting to roll right over them, but then suddenly some of them are turning into monsters while others have monsters eating or exploding their way out of their own bodies to attack you.

That would make your basic thrall a really useful, still very weak unit, because it would serve as a camoflage for the more dangerous versions-you'd never know what you might get when you attack that group of thralls.
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  #43  
Old April 25th, 2007, 12:22 AM
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Default Re: New Mod: Reign of the Vampiri

Added an even more chaff like Ghoul Soldier (9gp 5res).
I dont understand why Quarterstaff is a better weapon than a pitchfork.

HoneyBadger I was planing to use the "bat" idea for a multihero. Would be a shame to use it on chaff.
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  #44  
Old April 25th, 2007, 12:27 AM
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Default Re: New Mod: Reign of the Vampiri

Still can! After all, the bat isn't really intended to be a new form as much as a last-ditch kind of shock-tactic.
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  #45  
Old April 25th, 2007, 01:08 AM
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Default Re: New Mod: Reign of the Vampiri

It's just an idle thought though-I think it would be neat to have "hidden" units that look like regular, everyday, weak units-if not in your excellent mod, then atleast some mod in the future.
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  #46  
Old April 25th, 2007, 02:25 AM
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Default Re: New Mod: Reign of the Vampiri

Quote:
I think it would be neat to have "hidden" units that look like regular, everyday, weak units
I got that in my Nephilim and Stigian mods.

As for bat form I decided to give it to True Blood Master. Otherwise he was just too weak. Now he turns into a giant bat. I'll upload when I'll finish testing.
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  #47  
Old April 25th, 2007, 03:03 AM
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Default Re: New Mod: Reign of the Vampiri

Version 0.21

-True Blood Master turns into a monstrous Bat when hurt in battle;
-Blood Trap costs 30 slaves.
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  #48  
Old April 25th, 2007, 07:57 AM
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Default Re: New Mod: Reign of the Vampiri

Changed Bat's sprites.
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  #49  
Old April 26th, 2007, 05:19 AM
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Default Re: New Mod: Reign of the Vampiri

Changed Bat's attack sprite again. Other small graphical changes.
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  #50  
Old May 4th, 2007, 10:04 AM
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Default Re: New Mod: Reign of the Vampiri

Version 0.22

Inventory fixed.
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