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February 16th, 2010, 08:26 PM
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Corporal
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Join Date: Apr 2009
Location: California
Posts: 176
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Thanked 49 Times in 25 Posts
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Re: Glory v3.17 SP map, hand-named with start locs, v3.17_G11
One thing I'm noticing in my current playtest is that, at least for a large SP game, a lot of the custom sites are pretty much virtual landmines for AI players. Like the ones with six mages, including a strong pretender chassis, in a castle with supply bonus items. These seem to basically sink a lot of AI players, and therefore reduce the AI players to incompetence at best and paralysis at worst.
There are a LOT of GAN files submitted by a variety of people, but I wonder if there would be a way to select for categories of "uber" province setups, like those landmine indy armies.
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February 17th, 2010, 10:48 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Glory v3.17 SP map, hand-named with start locs, v3.17_G11
Yes that is one of the problems with SemiRand. At the moment, the Chaos versions (totally random placement of totally randomly selected units) is more balanced which is what SemiRand was supposed to be fixing. For now, Id highly recommend an edited version with selected, placed, provinces.
WARNING: Re-Occurring Pitch coming::
As much as we have tried to get new players interested in doing at least ONE province, most of what we get are public postings by more experienced players. They seem leary of posting anything mediocre so what we get are great povinces but many tend toward almost a complete scenario description of a player-vs-AI game.
They are useful but someone (yes I know, its on my list) needs to be willing to generate lots and lots of "just interesting" provinces to be scattered into the mix. Like a province for "Lollipop Guild", or a witch with flying monkeys. Nothing too exciting or profitable, just a smile to run across it in a game.
I suppose that could get out of hand also. And a rating system would be good. But like many of the various "rating" projects the problem is having such a wide opinion in this community. You probably couldnt have the author themself do the rating of their own province. Maybe the GANLIST.txt file could accept a second variable on each line for a rating so that people could do their own rating lists and offer them in the forum.
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April 11th, 2010, 07:40 PM
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Corporal
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Join Date: Apr 2009
Posts: 141
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Re: Glory v3.17 SP map, hand-named with start locs, v3.17_G11
EDIT: I want to do some more tests before making conclusions. Something doesn't work right.
Last edited by Rookierookie; April 11th, 2010 at 07:50 PM..
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April 16th, 2010, 08:50 PM
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Corporal
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Join Date: Apr 2009
Location: California
Posts: 176
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Re: Glory v3.17 SP map, hand-named with start locs, v3.17_G11
New version up. It has some important fixes to a couple of typos in the custom pretenders, and has easier to read documentation and (hopefully) more helpful descriptive text.
EDIT: Oh, uh, Rookierookie, did you ever get that figured out?
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April 16th, 2010, 10:42 PM
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Corporal
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Join Date: Apr 2009
Posts: 141
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Re: Glory v3.17 SP map, hand-named with start locs, v3.17_G12
Yup, I made an error in transferring code from one map to another.
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April 17th, 2010, 02:15 AM
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Corporal
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Join Date: Apr 2009
Location: California
Posts: 176
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Re: Glory v3.17 SP map, hand-named with start locs, v3.17_G12
Ah, okay.
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April 18th, 2010, 08:05 PM
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Corporal
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Join Date: Apr 2009
Posts: 141
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Re: Glory v3.17 SP map, hand-named with start locs, v3.17_G12
OK, I think I've found the bug for real this time.
LA starts are bugged. LA Atlantis needs a land start, and Eriu does not exist in LA.
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The Following User Says Thank You to Rookierookie For This Useful Post:
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April 18th, 2010, 09:44 PM
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Corporal
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Join Date: Apr 2009
Location: California
Posts: 176
Thanks: 71
Thanked 49 Times in 25 Posts
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Re: Glory v3.17 SP map, hand-named with start locs, v3.17_G12
Fixed. Thanks for reporting those, Rookierookie.
Version 3.17_G13 is up on the OP.
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