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  #41  
Old January 9th, 2007, 02:25 PM

Catquiet Catquiet is offline
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Default Re: 10 player hosted middle era slower game

Quote:
RonD said:

I ask because I'm going to need a replacement in this game. I've had a ton of long-term workload dumped on me, and I need to cut way back on extraneous activities for a while. But I want to be able to tell potential fill-ins what they might be getting themselves into.
I'm willing to replace you as R'lyeh, if you haven't found someone yet.
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  #42  
Old January 9th, 2007, 03:51 PM

RonD RonD is offline
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Default Re: 10 player hosted middle era slower game

Thanks, Catquiet - PM sent.
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  #43  
Old January 17th, 2007, 02:10 PM
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Amhazair Amhazair is offline
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Default Re: 10 player hosted middle era slower game

Well, as I promised two weeks ago, my sister is getting married on friday, so I'll be out of town - and away from the computer - from tomorrow afternoon till saturday evening.
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  #44  
Old January 18th, 2007, 01:40 PM
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Default Re: 10 player hosted middle era slower game

Damn, I was quite confident of being able to play one last turn today before leaving, but it seems that won't happen.

Damn you Ermor, Damn you! There's only one possible answer to your atrocious delaying tactics and that's WAR. Immediate, brutal, war!

Erm.... actually... you're quite big. Heheh... this was a joke obviously, a big joke. Hahahahaah, so funny... I'm not mad at you, not at all. Nonono. Let's be friends and delay together shall we? Yes, be friends....



Anyways, I'm off. Enjoy the last working days before the weekend, I know I will. (Enjoy, that is, not work )
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  #45  
Old January 18th, 2007, 08:19 PM
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Default Re: 10 player hosted middle era slower game

Quote:
Amhazair said:
Damn, I was quite confident of being able to play one last turn today before leaving, but it seems that won't happen.

Damn you Ermor, Damn you! There's only one possible answer to your atrocious delaying tactics and that's WAR. Immediate, brutal, war!

Erm.... actually... you're quite big. Heheh... this was a joke obviously, a big joke. Hahahahaah, so funny... I'm not mad at you, not at all. Nonono. Let's be friends and delay together shall we? Yes, be friends....



Anyways, I'm off. Enjoy the last working days before the weekend, I know I will. (Enjoy, that is, not work )
Ermor is damned already, the only question is will they inflict that damnation on the world?

Latest turn done...sorry for the delay everyone...I am not stalling, indeed Ermor is suited by a fast moving game, keep your foe off balance! It's mundane life getting in the way...you know work, gale force winds, torrential rain, flooding...I am surprised I still have internet access...the gales have cut power to loads of homes.
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  #46  
Old January 20th, 2007, 08:44 PM
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Default Re: 10 player hosted middle era slower game

I owe all of you my apologies. I was planning to get back home earlier today and play my turn, but there are several foreign visitors staying here at my sisters place for my wedding, and we've been having such tremendous fun (at the wedding, before the wedding and after the wedding) that I just had to stay a bit longer. (Especially this Swiss girl that's staying here has me quite intrested )I'll be getting home tomorrow evening instead. (wich would be within 24 hours)
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  #47  
Old January 30th, 2007, 06:36 PM
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Default Re: 10 player hosted middle era slower game

To liven things up a bit:


Hagathor inhaled deeply, the smell of smoke, charcoal and burning flesh filling his lungs and lifting his spirits. The enemy had actually put up a good fight, for mere humans. The infantry, clad in their heavy black plate armour, strong enough to turn away the blows from lesser beings, and supported by several large drakes pulled from the bowels of the earth had shown remarkable courage rushing on through the storms of fire called down by him and his brethren, and had actually managed to hold fast for a little while, untill at last their fragile flesh started blackening from the mere presence of the proud Abyssian bodies in front of them. A hundred archers had filled the sky with a cloud of arrows as thick as the cloud of smoke rising from their target's bodies, so thick that some even managed to penetrate our warriors armor, and on the left flank a spirited charge from the enemies so-called black knights had briefly threatened to break through the Abyssian battle-lines, before they were finally surrounded and pulled from their horses by sheer weight of numbers.

But in the end all the humans courage availed them little. After all, who could withstand the power of the fire burning in the chosen people of Abyssia's veins? Or the burning fires falling from the sky at his orders of course... A soft chuckle escaped from his lips. While it was true that his army had suffered some losses, Ulm had lost every single one of those brave - or foolish - armour clad soldiers it had send his way, wether on foot or by horse. Only a few score archers had managed to flee the battlefield, the fire burning hot on their heels.

After this battle, and the even more decisive one from only a few months ago, little remained of the once-proud Ulmish armies, and their Capitol lay only some weeks march away from the battlefield.

As first human nation in the world (probably much to Marignon's envy) Ulm had come to understand the true power of fire...
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  #48  
Old January 30th, 2007, 10:47 PM

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Default Re: 10 player hosted middle era slower game

nice writing =)
this is getting intresting, hope ermor does his turn soon since next turn probably will be a huge fight for me =).
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  #49  
Old January 30th, 2007, 11:03 PM

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Default Re: 10 player hosted middle era slower game

It is true. The Ulm empire is crumbling in shadow and flame. We overestimated the effectiveness of arbalests against heavily armored foes. Purchase of more heavy troops would have definitely been a better investment.

I definitely learned alot about Ulm and Abysia. I will try and give one major fight in my home castle, go out with a bang and then will probably go AI.

Attached to this post is the record of my last turn. This turn I lost my secondary castle, my main army lost a fight in another province but the one bright spot is my uber assasin takes on Abysia's Anethemant and 5 bodyguards and takes them all down, to chinatown!

Ulm
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File Type: zip 491914-mid_ulm.zip (28.3 KB, 65 views)
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  #50  
Old January 30th, 2007, 11:05 PM
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Default Re: 10 player hosted middle era slower game

The Acroscephalian commanders who ordered the greatest god, Whirlwind, to attack that independent province will receive some sevre punishment. It is not the loss of Whirlwind that has saddened the nation, but the loss of the Solaris equipment. Unfortunately Whirlwind will never be her awe +12 self again.
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