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April 1st, 2005, 10:46 PM
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Sergeant
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Join Date: Aug 2000
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Well, I guess I should finish all those 3D Exosquad ships I was making, now that we have a suitable graphics engine to make it worthwhile.
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Hail Caesar!
L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
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April 1st, 2005, 11:14 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Quote:
douglas said:
Quote:
narf poit chez BOOM said:
No, it increases the trade-offs I have to make, but it reduces the time I can focus on one area if I want, thus reducing my options.
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Huh? My proposal wouldn't affect how long you can focus on one tech at all. Hmm, maybe I used the wrong word there. By "losing" I meant "wasting". Investing 100% in one tech area would only add 75% of your research points for the turn to your progress in that tech, but would have absolutely no effect at all on your research rate in later turns. You could spend up to 50% on each tech and get the full value of your research points, but each 1% more than that would only give .5% more progress. Keep in mind that these numbers are only for example purposes; personally, I would prefer an even lower limit for getting full value and a graduated system where the portion of each extra percentage point that gets wasted increases as the total percent allocated to the field increases.
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Which would mean that if I try to research one at a time, I'll fall behind.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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April 2nd, 2005, 12:06 AM
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Sergeant
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Join Date: Sep 2001
Location: Oklahoma, USA
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
> Ah, the glory of 3D view AND hex map!
Indeed, in the great minds think alike category, here's a link to a pet project that I've been working off and on for years.
http://www.geocities.com/tzircher/tcom_gallery.htm
Don't be surprised if some of these models become available for SE V after it is released.
--
TAZ
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April 2nd, 2005, 01:25 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
At least the new buildings have a "Workforce" rating. Finally population will play a major role!
On the other hand... I'm worried about potential Sim City-style micromanagment on every planet surface. It would rock in a game with 3 planets, but with 100 planets... I already choose gas giants specifically to have fewer planets to micromanage, but physically placing every building on every planet in a 100-star galaxy seems overboard. I wonder if the computer will do that automatically, with the player just queuing them like in SE4. Also, asteroids are still in clumps rather than belts. Combat looks really neat, though
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April 2nd, 2005, 01:01 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Quote:
Suicide Junkie said:
Actually, that ship might be a space-borne colony, and as such needs ordinances
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"Endless" ordinances?
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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April 2nd, 2005, 04:12 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
You know how bureaucracy is...
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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April 2nd, 2005, 05:03 PM
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General
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Location: Canada
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
i think that having graphics is selling out. I was really hoping that sev was going to be a pure command line type of game. Maybe different colour on the fonts but thats it
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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April 2nd, 2005, 06:31 PM
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General
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Join Date: May 2002
Location: Canada
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Quote:
tesco samoa said:
i think that having graphics is selling out. I was really hoping that sev was going to be a pure command line type of game. Maybe different colour on the fonts but thats it
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Tesco, you are in the beta, feel free to make that Mod.
Here's a hint, the UI uses .bmp's but one can easilly make a frameset and UI using bitmap versions of the extended IBM ASCII character set.
Cheers!
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April 2nd, 2005, 06:32 PM
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Second Lieutenant
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Join Date: Apr 2003
Location: England
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Thats a point, has it been coded to allow us to use things other than BMPs?
Cos that was a huge wanted, especially for the use of animated .gifs
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April 2nd, 2005, 07:05 PM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Yes, I like what I see. Especially the hex grid.
Except the system screen. U-gly! And trying to get my pointer on one of those back side hexes could cause serious damage to my monitor screen and knuckles.
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Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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