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  #41  
Old February 18th, 2005, 05:32 PM
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Default Re: Forest Of Loren


Any way the developers would consider merging some or all of these units as independents into Dominions_3 ??

For units developers felt were balanced these can be placed as another type of independents which guard provinces.

For units developers felt were unbalanced these can still be available within the editor to the map makers.
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  #42  
Old February 19th, 2005, 08:54 AM
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Default Re: Forest Of Loren

What you think of this description to the Wood Elves. I made it diffrent than the original dom2 description and choosed to describe the lives of the elves. The only problem is it to long

*Hint* *hint* Wouldn't it be an Idea to make it possible to enable long description of unit and nation description in dom3? ...I like to read description (I'm RPG fan)...anyway here it is:




Agile and swift like the wind, beauty like summer breeze through the leaves in the trees and though fragile as the wing of a playfully butterfly. The Elves gentle language can charm the most bewilded beast and lullaby humans into sweet dreams. At the meadows and groves the noble unicorn lives. Drinking from the stream of lifes, jumps jolly and playfully among the giggleling young elven maids, while the birds praising the spring from the tree top and two swallows fly high above the cloudless sky. From the distance almost unseen for the untrained eye, a treant are slumbering among the trees. Though get wakening by cheerfully elven children teasing it with a feather under its nose and sneezes.
In a clearing far into the deepest of the forest, elven druids are studying ancient runes inscripted on a stone henge, while mumbling enchanting words by fewest understand.

At night when the moon is full and most of the forest is at sleep, small twinkeling lights dances in the moonlight, spreading warmth and tranquility to those who embrace it. The hymnes of the elders are whipering in the trees telling the story of forgotten times.


Edit: I've attached a file to this post, which show I had to cut it down.
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File Type: jpg 333447-Screenshot-Dominions II-1.jpg (116.9 KB, 155 views)
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  #43  
Old February 19th, 2005, 09:58 AM
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Default Re: Forest Of Loren

Would you mind if I edited it for you?
BTW, the graphics I've seen so far are great. I hope this will be ready soon.
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  #44  
Old February 19th, 2005, 10:25 AM
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Default Re: Forest Of Loren

Please do. When I release the beta version I need some to clean up the grammar and spelling error.
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  #45  
Old February 19th, 2005, 03:25 PM
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Default Re: Forest Of Loren

Ok. When you get the mod to beta, I'll go through the dm file and clean it up.
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  #46  
Old February 20th, 2005, 05:41 PM
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Default Re: Forest Of Loren

Unicorn blood is supposed to grant immortality... or at least cure all wounds. I wonder if there is a way to integrate that into the mod?

"Oh no, my Cyclops lost his eye... better attack Forest of Loren and slaughter some Unicorns!"

It would turn the person playing Forest of Loren into sort of a "resource" that everyone took turns "harvesting."
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  #47  
Old February 20th, 2005, 06:23 PM
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Default Re: Forest Of Loren

Well, I've give the unicorn (the commander that is) the ability to cure/heal battle afflications, so it's a kind of immortality

...and keep that nasty chainsaw away from these poor creatures
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  #48  
Old February 20th, 2005, 07:11 PM
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Default Re: Forest Of Loren

All unicorns and unicorn riders should also have recuperation, as the current units (mainly heroes of Ulm, Man) riding unicorns have it.
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  #49  
Old February 21st, 2005, 04:32 AM
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Default Re: Forest Of Loren

Already have
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  #50  
Old February 21st, 2005, 05:05 PM
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Default Re: Forest Of Loren

Black Unicorn pretender done.
Forest Dragon Pretender done.
Spirit of the Forest pretender done.
Elven Druid Pretender done.

Added 200 diffrent names.

Though if I've to add specific nation spells to FOL I need some little more time. I hope you guys can wait a little bit longer?
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