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  #41  
Old February 28th, 2003, 12:23 AM
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Dralasite Dralasite is offline
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Default Re: AI DEATH MATCH 2

So far the colony ship bug is the big one to get over in this death match. I don't remember it being as common in the previous one, did the new patch change anything related to this (besides always using MC)?

As always, thanks for doing the contest!
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  #42  
Old February 28th, 2003, 01:18 AM
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Master Belisarius Master Belisarius is offline
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Default Re: AI DEATH MATCH 2

Aquilaeian vs Gron.

A very looong game (more than 13 hours playing).
The Gron won by points.
Although during a good time, the Aquilaeian suffered the Colony ship bug (they only built Ice Colony ships), think the Gron got a deserved victory: think is very difficult for an AI, try to defeat the Talisman.

Here the Link: Aquilaeian_vs_Gron_A6.zip
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  #43  
Old February 28th, 2003, 01:25 AM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by Dralasite:
So far the colony ship bug is the big one to get over in this death match. I don't remember it being as common in the previous one, did the new patch change anything related to this (besides always using MC)?

As always, thanks for doing the contest!
Think that probably is that this time, we're using small bonus.
The AI have more resources, research more fast and think, have some problems to expand.
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  #44  
Old February 28th, 2003, 03:18 AM
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Default Re: AI DEATH MATCH 2

Toltayan vs Azorani.

Until the Turn 150, the Azorani were down in the numbers and trying to defend their external systems (that had several Toltayan's colonies and fleets).
But after it, the Azorani started to counter-attack and invaded the Toltayan systems.

The Azorani won at the turn 270.

Here the link: Toltayan_vs_Azorani_A6.zip
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  #45  
Old February 28th, 2003, 01:25 PM

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Default Re: AI DEATH MATCH 2

MB,
Sounds like I need to raise the number of attack ships in the AI_Construction_Vehicles file for my races. Toltayans are the second of my races to be ahead and then get overtaken in ship numbers mid game.
Will add it to my list of changes.
Thanks,

GE
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  #46  
Old March 1st, 2003, 12:25 AM
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Default Re: AI DEATH MATCH 2

Quote:
Originally posted by God Emperor:
MB,
Sounds like I need to raise the number of attack ships in the AI_Construction_Vehicles file for my races. Toltayans are the second of my races to be ahead and then get overtaken in ship numbers mid game.
Will add it to my list of changes.
Thanks,

GE
I'm happy if can help in some way to improve your AIs (and the AIs of others!).
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  #47  
Old March 1st, 2003, 12:50 AM
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Default Re: AI DEATH MATCH 2

Vikings vs Shadows.

Turn 50.
Shadows ahead in the numbers, but the Vikings have planets in Rove and Abrion.
Also, doing test between CR attack ships of both races, the Shadows are unable to defeat the Viking ships:
- the PPB are very powerful.
- the Shadows have problem to hit the Viking's ships.
- The CR of the Shadows had not Shields, then the Ionic dispersers are a real problem for them.

Turn 100.
The Shadows have the double of points of the Vikings, and control all of their systems.
Did test again between BC of both races, with very bad results for the Shadows: they can't hit the Viking's ships.

Turn 150.
The Shadows first in the numbers, they control (except one planet) the Aar system, and have a good fleet into the Arkite system.
The Vikings did a hole between Butukret and Cewandi.

Turn 200.
Now the Vikings are first!
They did several holes into the Shadow's systems... and killed their homeworlds. A near to intelligent move!!

Turn 250.
The Shadows are falling (in fact, now they're in the 3rd place).

Turn 320.
Game over, the Vikings won.

Here the link: Vikings_vs_Shadows_A7.zip

[ February 28, 2003, 22:51: Message edited by: Master Belisarius ]
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  #48  
Old March 1st, 2003, 02:54 AM
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Default Re: AI DEATH MATCH 2

Namovans vs Tessellate.

The Namovans never were able to stop the Tessellate... then, the Tessellate won at the turn 180.

Here the link: Namovans_vs_Tessellate_A7.zip

[ March 01, 2003, 00:55: Message edited by: Master Belisarius ]
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  #49  
Old March 1st, 2003, 03:23 AM
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Default Re: AI DEATH MATCH 2

Toron vs Teslik.

Turn 50.
The Teslik are playing a good game, and are ahead in the numbers.

Turn 70.
Although the Toron have colonized most of their available planets (one more game without the Colony ship bug!), still they're down in the numbers.
For now, both races have control over their nearest systems.

Turn 90.
The Toron are now ahead. The reason, think, is that the Teslik still can't colonize Ice planets.

Turn 105.
Now the Toron control Rove... and the things seems bad for the Teslik.
Also, the trained Toron's ships are a real problem for the Teslik.

Turn 125.
The Toron started to invad Butukret... and looks like the Teslik can't change their fate.

Turn 156.
The Teslik are losing their systems, and will fall under the Toron attacks.

Turn 186.
The Teslik only have 2 remainder planets...
But their Last homeworld have killed lots and lots of Toron's ships! In fact erased 3 or 4 big fleets. They have aprox 20 weapon platforms there... and did a great work defending the planet.

Turn 198.
Game over. A fleet of 45 ships erased the Last Teslik's planets.

Here the link: Toron_vs_Teslik_A8.zip

[ March 01, 2003, 02:19: Message edited by: Master Belisarius ]
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  #50  
Old March 1st, 2003, 03:08 PM
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Default Re: AI DEATH MATCH 2

Rage vs XiChung.

During all the game, the Rage had the initiative and the XiChung were unable to stop them... and then the Rage won at the turn 290.

Here the link: Rage_vs_XiChung_A8.zip
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