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November 21st, 2007, 01:07 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: Sloth - LA game with KO and JK - recruiting
I prefer graphs of myself too. I find I enjoy games more with the extra uncertainaty about who's doing what. Not that it's a question of life and death.
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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November 21st, 2007, 01:22 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: Sloth - LA game with KO and JK - recruiting
I prefer graphs on, as it is a pain in the arse to coordinate scouts all over the map to get some info.(but somehow i always get that pain even when the graphs are on)
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November 21st, 2007, 09:17 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Re: Sloth - LA game with KO and JK - recruiting
If graphs are off, QM is at an unfair disadvantage since everyone will assume he's winning and gang up on him even if he isn't.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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November 21st, 2007, 09:26 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Sloth - LA game with KO and JK - recruiting
I would vote for graphs off, just because most games have graphs on. But in this case since the devlopers are in the game, and one of the reasons they are in the game is to help balance the game, it is better to have graphs on.
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November 22nd, 2007, 04:22 AM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
Thanks: 11
Thanked 4 Times in 2 Posts
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Re: Sloth - LA game with KO and JK - recruiting
Just tried a couple of test games. Cradle seems really cramped indeed... Unless you are Ryleh! Won't this just make everyone go for awakened SCs or bless rush from the start?
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November 22nd, 2007, 05:08 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
Thanked 9 Times in 7 Posts
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Re: Sloth - LA game with KO and JK - recruiting
I would prefer a map other then Cradle as well. Cradle is the map that seems to be used all the time. And as Shard pointed out, nations will be better balanced on slightly bigger maps.
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November 22nd, 2007, 08:15 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Sloth - LA game with KO and JK - recruiting
Okay, it is cramped (deliberately), but I am open to suggestions. Suggestions?
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November 22nd, 2007, 08:25 AM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: Sloth - LA game with KO and JK - recruiting
It is indeed cramped, but that was the intention. But in the Armadillo game we started with a similar number of players, and of the 5 last survivors we had one bless nation (Mictlan) 2 magic-oriented nations who started with an expansion pretender (Caelum and C'tis), and 2 with a rainbow pretender (Atlantis) or an immobile oracle (Pangaea), so it doesn't look to me like it overly skewed the results.
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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November 22nd, 2007, 11:50 AM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: Sloth - LA game with KO and JK - recruiting
Cramped is fun.
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November 22nd, 2007, 01:11 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Sloth - LA game with KO and JK - recruiting
We were more players in the Armadillo game. Full MA. A bit cramped, but it was quite nice. I don't think i would like it much less cramped.
I like the cradle map. I'm for it.
I don't have any playtesting/balancing reasons to want graphs. Either is fine with me. My main concern is to get stomped as Abysia . Perhaps JK have issues.
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