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  #41  
Old December 11th, 2001, 05:43 PM
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Default Re: The Crazy Outta Control Mod

I got it--changes made.

Edit tech level--Guidance Systems now max level 3.
New component--Combat Radar I II III.

1008085900.zip

BTW, are edits like that w/in the rules? I didn't want to start a whole new tech area when that one fit so well, and it was max level 1.

[ 11 December 2001: Message edited by: Krsqk ]

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  #42  
Old December 12th, 2001, 06:36 AM
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Default Re: The Crazy Outta Control Mod

Yes, edits like that are within the rules, and encouraged!
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  #43  
Old December 17th, 2001, 01:56 AM
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Default Re: The Crazy Outta Control Mod

Oh no, second page, this calls for a bump...
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  #44  
Old December 31st, 2001, 07:22 PM
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Default Re: The Crazy Outta Control Mod

1009819321.zip

I've got it and I've made my changes.
I've decided from here on in we will be using to neostandard hullsizes. (just for more variety)

I've decided to go slack on the rules, you can now add several tech areas and components Groups and what not, they just all have to be linked somehow.

This is the Last update I will be forcing, if it dies after this it dies.
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