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  #41  
Old February 28th, 2003, 11:57 PM
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Default Re: New pirates shipset

Both the Portraits and Minis. It does not look good when all ships are as big as they can be. You need a relative perspective of ship sizes, and the default one used for the SE4 races is the best you can use, as it is a good standard.
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  #42  
Old March 1st, 2003, 01:59 AM
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Default Re: New pirates shipset

Quote:
Originally posted by trooper:
don't be ridiculous... look at what a 100000 tons ship would look like :

http://www.kryon.com/cruise%202003/cruise4more.html

I think it's definitively not the size of a scout ship. Moreover, spaceships are built in light materials, so they would be even bigger. Ship tonnages mustnt'be considered as real one in SE IV. they are just a way to say " a light cruiser is two times bigger than a fregate".

That's the way I think when designing shipsets.
Okay, think that way if you wish ... but let me tell you this: we've never BUILT a starshipc apable of transiting a wormhole, now, have we? 8)

As for makjing spacecraft out of light materials: we only d that now, because of the incredible cost of lifting HEAVY materials up out of Earth's gravity well and into orbit.

Build it in space, and you can make it as heavy as you like (engine thrust :: mass issues notwithstanding).
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  #43  
Old March 2nd, 2003, 10:41 AM

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Default Re: New pirates shipset

Quote:
Originally posted by Imperator Fyron:
Both the Portraits and Minis. It does not look good when all ships are as big as they can be. You need a relative perspective of ship sizes, and the default one used for the SE4 races is the best you can use, as it is a good standard.
Mmm... I will try to keep this in mind when designing portraits. thanks.
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  #44  
Old March 2nd, 2003, 10:43 AM

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Default Re: New pirates shipset

As raw materials come from the ground, the problem is the same.

Quote:
Originally posted by Pax:

As for makjing spacecraft out of light materials: we only d that now, because of the incredible cost of lifting HEAVY materials up out of Earth's gravity well and into orbit.

Build it in space, and you can make it as heavy as you like (engine thrust :: mass issues notwithstanding).
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  #45  
Old March 2nd, 2003, 11:00 AM
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Default Re: New pirates shipset

Only with current innefficient technologies. With more effecient engines and fuels (or even the sci-fi anti-gravity devices), you can eliminate the expense of getting materials into space.

Also, you can get materials from low gravity planets and asteroids too. Those require very little thrust to get the materials where you need them.

[ March 02, 2003, 09:00: Message edited by: Imperator Fyron ]
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  #46  
Old March 3rd, 2003, 02:56 AM
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Default Re: New pirates shipset

Quote:
Originally posted by trooper:
As raw materials come from the ground, the problem is the same.
Except the ground on Mars is a lot easier to get to orbit from, than the ground on Earth. Much lighter G-well.

Then of course there's the asteroid belt. Various moons. Etc.
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  #47  
Old March 3rd, 2003, 05:28 PM

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Default Re: New pirates shipset

Several pic finished, any comments are welcomed.
I'll have to resize a bit mini pictures, in order to make them more easily identifiable.
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  #48  
Old March 3rd, 2003, 10:28 PM
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Default Re: New pirates shipset

Quote:
Originally posted by Pax:
quote:
Originally posted by trooper:
As raw materials come from the ground, the problem is the same.
Except the ground on Mars is a lot easier to get to orbit from, than the ground on Earth. Much lighter G-well.

Then of course there's the asteroid belt. Various moons. Etc.

Ah, the beauty of redundant information.
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  #49  
Old March 4th, 2003, 03:03 PM

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Default Re: New pirates shipset

Well, Ships CAN be huge, if you like.
Mmm... what about the shipset ?
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  #50  
Old March 4th, 2003, 03:38 PM
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Default Re: New pirates shipset

Very nice looking set.
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