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  #41  
Old July 27th, 2008, 09:14 PM
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Wrana Wrana is offline
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Default Re: Multiplayer - which nations are being chosen?

To Omnirizon:
Yes, making gills work in air is actually relatively simple. As for lungs underwater - well, they have enough area to emulate gills - the main problem (besides lung surface is adapted in different way than gills' ) is that breathing muscles are too weak to regularly move water back and forth... but this can be fixed in a number of ways.
As for carbon sink - swamps can do this work quite well... and actually they did it in some eras. I don't want to go into calculations now, but there are possibilities to have human-like creatures on a planet with less active water surface than Earth has - even without making universe with slightly different physical laws... and fantasy worlds are such by definition. And as for Lucas - iirc he actually placed some marks in the film which say that SW universe is also slightly different from our own...
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  #42  
Old July 28th, 2008, 03:46 AM

MaxWilson MaxWilson is offline
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Default Re: Multiplayer - which nations are being chosen?

Quote:
Omnirizon said:
i think the main thing that turns people away from yomi is the fragility of their units combined with their high price... I think what would make them tons more attractive is giving their main researcher +1 RP and all demon troops +1 to +2 MR. Units are a little more robust to banish/smite demon and players have the option of taking a drain scale to help them even more. As is, they are too easy to banish, and their researchers are so terrible that a drain scale is suicide.
My house rules give Yomi troops furs (average Prot is then ~10, but it adds 1 to enc) and decreasing morale of the spirit form so they run away to fight another day. Also, slightly improved Precision to help their aimed attacks (because immortal demons have time to practice). Seems to work pretty well.

-- Improved Onis.
-- Better precision, wears furs, lower morale on spirit form.
#selectmonster 1275
#mor 6
#prec 11
#end
#selectmonster 1274
#prec 11
#armor "Furs"
#end

#selectmonster 1273
#mor 6
#prec 11
#end
#selectmonster 1272
#prec 11
#armor "Furs"
#end

#selectmonster 1261
#mor 6
#prec 11
#end
#selectmonster 1260
#prec 11
#armor "Furs"
#end

#selectmonster 1265
#mor 6
#prec 11
#end
#selectmonster 1264
#prec 11
#armor "Furs"
#end

#selectmonster 1267
#mor 6
#prec 11
#end
#selectmonster 1266
#prec 11
#armor "Furs"
#end

#selectmonster 1317
#mor 6
#prec 11
#end
#selectmonster 1316
#prec 11
#end

-Max
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