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January 18th, 2015, 11:28 PM
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Private
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Join Date: Jan 2015
Posts: 5
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Re: Reports of bugs or possible bugs.
I did pass a level with the amulet of yendor, and I wished on it. I don't think I passed a level with a lot of schematics and such yet like the last rooms in other caves I've been. I am not on a quest involving caves as such. At the moment I am down to lvl 161 but I guess it will go on forever then heh. Really approaching infinity lol.
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January 22nd, 2015, 03:32 PM
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Sergeant
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Join Date: Sep 2001
Location: Oklahoma, USA
Posts: 216
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Re: Reports of bugs or possible bugs.
Ran into a sector with five warp points. First time seeing more than one. Bug or just some crazy roll of the dice I've never seen before?
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January 22nd, 2015, 08:49 PM
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General
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Join Date: May 2002
Location: Canada
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Re: Reports of bugs or possible bugs.
Multiple warp points is possible. it's not a bug.. interesting eh?
Cheers!
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January 23rd, 2015, 01:10 AM
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Corporal
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Join Date: Feb 2001
Location: Lansing, MI, USA
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Re: Reports of bugs or possible bugs.
Economic message with incomplete sentence (missing marked with []):
"'No Luck!' - Mining concerns fail to find Transuranium. Market prices are[]. No end is in sight. Sector 4 is the hardest hit."
The "Transuranium" Commodity is colored Magenta.
"Red" is a shortage, "Blue" is a surplus, but what is "Magenta"? Increasing, perhaps?
-Dubious-
__________________
All sources are dubious until their reliabilty has been repeatedly proven. Even then their information should be independently verified.
- The unwritten spooks handbook
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January 23rd, 2015, 10:46 AM
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First Lieutenant
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Join Date: Oct 2003
Location: Habablab PA - that's too funny to change
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Re: Reports of bugs or possible bugs.
Dubious,
Thanks. That transuranium message is now fixed, as are a few other economic mishaps...
As for the "magenta", it signifies any commodity that is currently being affected by an economic event. In v1.0.1 (coming soon!) , you actually get a tooltip from magenta commodities, re-stating the details of the event.
Re: "sector with many warp points":
That actually gives a "level feel" message of "warp nexus".
There are many strange things out there with a 1% chance
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February 3rd, 2015, 01:37 PM
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Corporal
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Join Date: Feb 2001
Location: Lansing, MI, USA
Posts: 118
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Re: Reports of bugs or possible bugs.
Star Temple of Paranoia: cleared red force field and explored all of one level. Two "brains?!" and a deactivated data terminal, none of which produced any reaction. Artifact: Teaspoon of Wretchedness. Map says only 55% explored. What did I miss and how do I get to it? (Or is that the "paranoia"? I did bounce off all the walls, after all!) I have had that happen with shipwrecks as well. Is it possibly computing the size before laying in the walls/voids and sometimes the two values no longer match?
-Dubious-
__________________
All sources are dubious until their reliabilty has been repeatedly proven. Even then their information should be independently verified.
- The unwritten spooks handbook
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February 3rd, 2015, 11:42 PM
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First Lieutenant
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Join Date: Oct 2003
Location: Habablab PA - that's too funny to change
Posts: 717
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Re: Reports of bugs or possible bugs.
Quote:
computing the size before laying in the walls
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Yes.
Oops.
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February 4th, 2015, 03:03 AM
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Corporal
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Join Date: Feb 2001
Location: Lansing, MI, USA
Posts: 118
Thanks: 88
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Re: Reports of bugs or possible bugs.
No mercy. Got another one.
1. Crafting Lab Research provides the schematic for a "Shield Regenerator". Yet the Crafting screen does not list one. I had recorded the 6 sub-components in the final test, and could not find any listed craftable item (out of 14) with even 2 out of 3 of the sub-components. The "Shield" item did indeed produce a Shield, but not a Regenerator, and only one sub-component matched.
2. I have had mixed results attempting to research a new item, and then re-load to just before starting in the lab and researching it again. I haven't had enough sub-components to test crafting much until recently, but it appears most (if not all) items of a particular sub-group (i.e. Sidearms) have the same disassembled sub-components. Those seem to have no impact upon the results such as damage, range, speed, etc., so I'm assuming that is dependent upon crafting skill, or is it just random results?
3. It appears that the research results are completely random every time, even from the same save game. Is this what you meant when you stated the lab was random? I though you meant it was random each game but fixed at the beginning of a given play-through.
(Yes. I have too much time on my hands. I'm a retired Systems Analyst/Tech Specialist. This is what I do for fun. )
-Dubious-
__________________
All sources are dubious until their reliabilty has been repeatedly proven. Even then their information should be independently verified.
- The unwritten spooks handbook
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February 4th, 2015, 04:20 AM
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Corporal
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Join Date: Feb 2001
Location: Lansing, MI, USA
Posts: 118
Thanks: 88
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Re: Reports of bugs or possible bugs.
Just added another: Same Scientist (Researcher) "Melanie Camo" available 2 sectors apart. I sure didn't give her a ride and went straight from one BS to the other. $7K cheaper in the lower sector, but I'm needing Engineers rather than a second Scientist.
-Dubious-
__________________
All sources are dubious until their reliabilty has been repeatedly proven. Even then their information should be independently verified.
- The unwritten spooks handbook
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February 4th, 2015, 11:28 AM
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First Lieutenant
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Join Date: Oct 2003
Location: Habablab PA - that's too funny to change
Posts: 717
Thanks: 120
Thanked 167 Times in 111 Posts
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Re: Reports of bugs or possible bugs.
Dubious,
Thanks. The "name repetition issue" is known, and I just tried a new way of handling it. We'll see. [edit: Aaaaaannnnnddddd... FIXED!]
Somewhere, some time, I will explain crafting in absolute tedious detail. Maybe i'll even draw a flow chart
Last edited by ibol; February 5th, 2015 at 10:45 AM..
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