|
|
|
|
|
July 9th, 2007, 08:05 AM
|
Corporal
|
|
Join Date: Jun 2007
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Every time I run this program now, I get an error:
---Error in main, line 1692: index 1 (=-1) out of range
---Error: Program stopped due to an error
---Program done, press RETURN---
Another time, the index equalled -3 with the same results. What am I doing wrong?
|
July 9th, 2007, 09:06 AM
|
|
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Thanks for letting me know dmentd.
Here is kind of the stock request:
It would be a great help if you could send me the file "TESTDUMP.txt" located in your SemiRandom directory to semirand-AT-dom3minions.com. This only records data from the last run of SemiRandom, so if you have run subsequent maps through it without an error, it won't do any good to send it.
If I had to guess, I would say that your problem is likely tied to AI nation selection. So far there are only god files for EA (every nation in the early era except for Tir na n'Og, so check the "AI Gods" tab and be sure that EA is selected and hit the "Show Nation Configuration" button and make sure that Tir na n'Og is disabled or set to human.
The following helped Stryke11 when he was having trouble:
To let Dom3 handle start locations and AI gods:
1. Go to the 'Starts' tab
2. Uncheck 'Lock Player Counts to Nat Cfg'
3. Set 'Desired Num Players' to 0 (zero)
To use the custom start placements without using the custom AI gods:
1. Go to the 'Starts' tab
2. Uncheck 'Lock Player Counts to Nat Cfg'
3. Set 'Desired Num Players' to your desired number of players.
4. Go to the 'AI Gods' tab
5. Set 'AI Land Players' & 'AI Sea Players' to 0 (zero)
|
July 9th, 2007, 08:41 PM
|
First Lieutenant
|
|
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
ok, i'm feeling dumb.
I dl'd the new version. Unzipped it and get:
random.exe
random.txt
[semirandom]
[randomsettings]
C:\Games\dominions3\Tools\RanDom_v203
If I click random.exe I get an error "semirandom.cfg cannot be found" - but the program still opens. If I click execute i get "can't find dom3.exe"
If i go into [semirandom] and click semirandom.exe i get "initializing" then "lost in time cannot open ...semirandom\255 205 000 225" try again? y/n
As an FYI I have provinceeditor, semirandom, and random under a \tools directory so.
C:
\Games
\Dominions3
\Maps; \Mods; \Tools
C:\Games\dominions3\Tools\RanDom_v203\SemiRandom
***Ok, so if I put random.exe (and random.txt) in my \dominions3 folder I still get the cannot find semirandom.cfg but at least it makes the map. I still have issues running semirandom.exe even after replacing line 1 of the .cfg file with my path and having a map in the folder.
|
July 9th, 2007, 08:59 PM
|
|
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Sorry jutetrea.
RanDom & SemiRandom are not as user friendly when it comes to paths as the Province Editor is.
Here is a stock answer that should help:
Getting all of the pieces in place can be a small challenge.
On my system, Dom3 is installed on my C: drive in a folder called "Games".
When you unzip RanDom, it should have the directory structure intact so that you can just paste the contents into your dominions3 directory.
Below is a bare bones map of the directory structure that you want to end up with.
Code:
c:\Games\dominions3
RanDom.exe
\RanDomSettings
BluewaterBay.stg
COT_colorscheme.stg
Default.stg
etc...
\SemiRandom
SemiRandom.cfg
SemiRandom.exe
SemiRandom.yab
\GAN_BIN
\GOD_BIN
\LIST_CRATE
\NAME_VAULT
|
July 9th, 2007, 09:14 PM
|
First Lieutenant
|
|
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
So everything is in the dominions 3 folder
dom3.exe
random.exe
[semirandom] folder
[randomsettings] folder
Same issues.
Can't find semirandom.cfg file with random.exe
Initializing, then can't open \255... using semirandom.exe
I had the old version working in the \tools directory before so now i'm just confused.
|
July 9th, 2007, 09:24 PM
|
|
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Does your SemiRandom.cfg look like this? (or at least, same number of lines and roughly same order & path):
C:\Games\dominions3\SemiRandom
1
100
1
0
25
25
-1
-1
-1
-1
-1
7
6
0
2
EA
-1
4
0
4
255 205 000 225
GANPLAINS
|
July 9th, 2007, 09:32 PM
|
First Lieutenant
|
|
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
C:\Games\dominions3\SemiRandom
Project NEW
1
100
1
0
25
25
-1
-1
-1
-1
-1
7
6
0
2
EA
-1
4
0
4
255 205 000 225
GANPLAINS
|
July 9th, 2007, 09:38 PM
|
|
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Get rid of the " Project NEW" line completely.
That is causing you grief.
RanDom normally overwrites that line for you, but I strongly suspect that good ol' notepad has bit me and is causing a wrap around to appear as a new line.
If anyone else is getting similar strange behaviour, please let me know and I will try to update the upload. It may not be an issue for everyone. ?
|
July 9th, 2007, 09:43 PM
|
First Lieutenant
|
|
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
K, figured that. Now I'm getting
lost in time
Can not open ...\ganplains
|
July 9th, 2007, 09:52 PM
|
First Lieutenant
|
|
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
k
that next line was bogus as well. that first 1, after looking in the readme and seeing what the lines meant it seems the 100 does not equal "1 or 0" fiddle names
so previously had
C:\Games\dominions3\Tools\RanDom_v203\SemiRandom
1
100
1
0
25
25
-1
-1
-1
-1
-1
7
6
0
2
EA
-1
4
0
4
255 205 000 225
GANPLAINS
Should be
C:\Games\dominions3\Tools\RanDom_v203\SemiRandom
100
1
0
25
25
-1
-1
-1
-1
-1
7
6
0
2
EA
-1
4
0
4
255 205 000 225
GANPLAINS
(I put it back under tools)
K, new problem. When I get rid of the "1" under the path, random.exe does not recognize semirandom.cfg and I get "text1" for all the fields within random.exe. If I do NOT take out the "1" under path it works fine.
Code shift somewhere?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|