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July 31st, 2007, 08:57 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: Question for non-interested people
You could use a random map. 60 provinces maybe. Nothing wrong with a random map. I've had a lot of fun with 4-player games on Gandalf's server, on 50 province random maps. You can also place the starting positions by hand to make it a bit less, er, random.
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July 31st, 2007, 09:26 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Re: Question for non-interested people
Nothing wrong with a random map??? I disagree... I could work on one a bit - they're not that bad, but no actual mountain provinces is a big issue.
That said, I'm interested in customizing maps, but there are two problems. One, you're setting up the game (I might be able to generate a fatherland for you, though, or send a good map your way). Two, I haven't found a tutorial for it yet, and I don't have enough time to fumble in the dark- just enough to fumble in the metaphorical poorly lit room.
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July 31st, 2007, 11:04 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
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Re: Question for non-interested people
The front page isnt updated with the status of this game. Is it still open? What nations are whose?
My other games appear to be ending and a PBEM wont be too much of a hassle.
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August 1st, 2007, 01:58 AM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Question for non-interested people
I'll keep that in mind for the future and tidyness. I should have considered the first page.
I have kept the list up to date on page two. I have a bit of trouble linking to a particular post, but here's the particular post...
http://www.shrapnelcommunity.com/thr...=&sb=5&o=&vc=1
Three posts up, open till Wednesday evening.
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August 1st, 2007, 07:39 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Question for non-interested people
Keeping the first post up to date with all relevant information works very well.
I believe the game is still open FAJ. Abysia is still open if you want it. There are 4 other players I think.
LP - In the past I've just changed some of the border mountains to mountain provinces, that worked quite well. If you do that you can send me the map, that works fine. Maybe read the mapping documentation (in the dom3/doc folder), and PM me if you have any questions. I could maybe write a little script to turn border mountains into mountains if you want. Although actually, the in-game map editor would be perfect for that job.
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August 1st, 2007, 12:15 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Question for non-interested people
Quote:
llamabeast said:
You could use a random map. 60 provinces maybe. Nothing wrong with a random map. I've had a lot of fun with 4-player games on Gandalf's server, on 50 province random maps. You can also place the starting positions by hand to make it a bit less, er, random.
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I have been summoned by the use of my real name
I read thru the thread. Thank you for doing this. It should help fill a need. Some bits and pieces I can add...
On my server: for my "blitz" games (2 to 4 players on 50 prov) Early age games fill up fastest, then middle age. Late age seems the slowest to fill up and start. I sometimes put off starting new low age games just to push players into the late age that has been waiting for players. The games average around 60 turns so beware of starting too many at once or you might fill the server and not be able to start new ones for a month or so
The mid-range games Ive done are very popular (8-15 players on a 200 prov). They fill up fast but they tend to last longer. Im limited on how many of those I can run as direct-connect games but PbEM should avoid that problem. I might recommend that you do not use quickhost on large games. Set it for a specific time that it will host so you can make sure that they do not try to host at the same time and crash the server.
Wrap-maps are a need. We do have a map generator now that can create wrappable maps. If you want to keep games always available then you might want to generate a bunch of those ahead of time to make sure they are playable.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 1st, 2007, 12:33 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Question for non-interested people
Happily my server is immune to blowing up from simultaneous hostings, and also has effectively unlimited capacity (100 games?), so there shouldn't be any problems on either of those counts. Thanks for the info Gandalf.
I need to look into this wraparound map generator. Is that paradoxharbinger's one? I haven't followed that closely.
LP - maybe you should split off a separate thread for the upcoming game (especially as I think you now have 5 players), since this one is getting a bit unwieldy.
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August 1st, 2007, 02:58 PM
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Major
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Join Date: Oct 2003
Location: Union, SC
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Re: Question for non-interested people
I will try to jump in on the next round as I will be out of town this coming weekend. Sounds like you guys are really getting the ball rolling here!
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Caduceus
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August 1st, 2007, 03:28 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Thanked 5 Times in 4 Posts
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Re: Question for non-interested people
Thread for Atla created. Preparations for the next game will begin tomorrow.
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August 2nd, 2007, 03:25 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Question for non-interested people
Quote:
llamabeast said:
Happily my server is immune to blowing up from simultaneous hostings, and also has effectively unlimited capacity (100 games?), so there shouldn't be any problems on either of those counts. Thanks for the info Gandalf.
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I wasnt sure. I actually havent blown up many games on my server (and what ones did blow up were more from the MUD game than the Dominions games). But I would hate to get a bunch of larger games started and then on turn 100 find out that its a problem. Ive noticed that some people join multiple games so they tend to do all of their turns at the same time each day. With quickhost, sometimes they end up kicking off the hosting on multiple games. Staggering large games seemed a good idea. Especially with PbEM where a set hour isnt such a problem, might even be preferable.
Quote:
I need to look into this wraparound map generator. Is that paradoxharbinger's one? I haven't followed that closely.
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Yes. He got the wrap part working early on. But Im having trouble figuring out how to get a map closer to what the players are used to. Colors, and land masses, percentage of terrain, etc. If someone comes up with a command string that doesnt look like a kaleidoscope (no offense PH) then I would love it if they posted it. Im sure it has the capability but my hit-or-miss method isnt finding it.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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