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  #41  
Old April 11th, 2003, 05:49 AM
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Default Re: Tug of War - Progress Thread

Well, we are 10 turns into this now and I have to say it does look quite interesting.

We have a couple of Psychic empires, a couple of empires setup for intel, a couple that look like they are going for brute force, and even someone with Crystaline for that maintenance reduction.

Some players are colonizing all available planets, while others are making a beeline to the breathables.

I don't think anyone has a major advantage yet, but there are a couple of empires that got off to a slow start. Perhaps they too are going to rely on Intel.

Wiil keep you posted.
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  #42  
Old June 5th, 2003, 05:50 PM
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Default Re: Tug of War - Progress Thread

50 turns into this game and it looks like it may be ending soon. Spoon took the Tug away from MegaTrain some turns ago and has been steadily marching towards his home system basically uncontested. He is now only 2 spaces from his home system warp point. There will be a battle next turn as some of the other races are attempting to block access to his home system, however Spoon has the numbers. The Tug fleet is 70 ships strong and I see only 15 ships blocking the warp point. There is another 21 ship fleet and 6 ship fleet on it's way there, but it may be too late by the time they arrive. The other empires only other hope would be Crew Insurrection, but Spoon's empire is setup with Superior Cunning, so I would suspect that an intel attack would not succeed.

I would like the players of the game to comment here on the game, good, bad, or indifferent.
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  #43  
Old June 5th, 2003, 08:11 PM
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Default Re: Tug of War - Progress Thread

And I can't even play my turns... my ships probably aren't even headed to the warp point anymore! Is the NO-AI mod part of the Tug of War mod so at least my ships will retain their orders?

Oh well, 6 ships or so won't help anyway...
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  #44  
Old June 6th, 2003, 02:34 PM

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Default Re: Tug of War - Progress Thread

Yeah, Spoon has outsmattered us. Still I really enjoyed this game. Thank you guys for a good game atmosphere and special thanks to Gandalph for a brilliant mod idea!
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  #45  
Old June 6th, 2003, 04:09 PM
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Default Re: Tug of War - Progress Thread

The Last turn revealed that Spoon's fleet made it through the warp point, taking some damage and losing a dozen or so ships, however, the Tug is by itself at the point of battle. There are ships on the way to intercept, so it may not be over yet.
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  #46  
Old June 6th, 2003, 06:39 PM

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Default Re: Tug of War - Progress Thread

Quote:
Originally posted by Gandalph:
The Last turn revealed that Spoon's fleet made it through the warp point, taking some damage and losing a dozen or so ships, however, the Tug is by itself at the point of battle. There are ships on the way to intercept, so it may not be over yet.
That's not what High Lord Smmmrrlgor wants to hear first thing in the morning. Death to the Messenger!
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  #47  
Old June 6th, 2003, 06:53 PM

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Default Re: Tug of War - Progress Thread

Quote:
Originally posted by Gandalph:
however, the Tug is by itself at the point of battle.
Which brings up the question, why isn't the tug on the other side of the warp-point with the rest of the fleet it belonged to? It wasn't captured in any of the battles. It wasn't stolen by intel (and if it had been, it wouldn't still be under my control...)

I'm at a loss to explain it--- what would make a ship remove itself from its own fleet???
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  #48  
Old June 6th, 2003, 06:57 PM

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Default Re: Tug of War - Progress Thread

Maybe it was damaged in combat, or ran out of suply?
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  #49  
Old June 6th, 2003, 07:00 PM

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Default Re: Tug of War - Progress Thread

Quote:
Originally posted by BBegemott:
Maybe it was damaged in combat, or ran out of suply?
Then the whole fleet should have stopped...
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  #50  
Old June 6th, 2003, 07:27 PM

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Default Re: Tug of War - Progress Thread

"I'm at a loss to explain it--- what would make a ship remove itself from its own fleet???"

Intel changing its orders.
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