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  #41  
Old October 20th, 2008, 04:51 AM

rdonj rdonj is offline
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Default Re: Suggestions for new patch

I also think it would be really useful to have an in-game troop/commander/province count for your nation. Probably in the Nation Overview screen. It would be much less mind-breaking than trying to count them all by hand and calculator on the occasion you might wish to I don't know about anyone else but there are times I find myself wishing I was playing sp games on the llamaserver to have more access to that sort of data.

Also, about Yomi- Being used to the idea of demons being associated with human sacrifices etc, it feels very weird that Yomi, the only actual nation of demons in the game, doesn't have any blood magic or demonic summons iirc. I suppose it's probably not as thematic with japanese mythology as it is with others, I admit I have a pretty poor knowledge of japanese mythology.

One thing that would be really nice is if the kuro-oni could be made sacred. They seem like they're supposed to be somewhat more 'special' than the other recruitable demons, and what would be a good bless for them is certainly not one of the more standard bless strategies. They would probably have to cost a little more, but I really think they would make for fun sacreds. Plus iirc the Jomonese nations never have a very good chassis for a bless strategy, so it would add more diversity to them .
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  #42  
Old October 20th, 2008, 05:16 AM
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Default Re: Suggestions for new patch

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Originally Posted by Festin View Post
As I understand, the developers are currently modifying Yomi/Shimuyama/Jomon. So, some changes it would be nice to see:
1)Yomi demons need some sort of hp/prot/def increase, or something else to make them more powerful.
2)A bit of a power-up for Jomon infantry, something like less encumberance maybe?
3)Remove old age from Jomon priest, who is currently quite useless
4)Mages should be able to cast most of the national summons(with boosters, at least). Maybe some sort of dark sorcerer to summon Yomi can be added?
5)Also, Kitsune should be able to Seduce, obviously.
Great post! We've had many wishlist threads, but these tend to suggest things that are hard to implement. Congrats on being the first poster I remember to have actually suggested something for the NEXT patch, instead of "some patch way to the future, right before Dom4".

On 4 - some national spells are meant to be almost forgotten or hard to cast for other reason. See LA Ulm for an extreme example (Vampire Counts at B3D3). A national hero is more likely than a new recruitable.

I'd like to see some kind of dragon-slayer hero for Jomon. The wikipedia article on Japanese dragons gives several good ideas, already.

Jomon Priests could be given some kind of anti-undead ability since Japan supposedly has and has long had lots of ghosts. Is that Tien Chi-spesific, or do Jomonese have it too?


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Oh, yes, and it would be great if the bug with typing capital letters would be fixed.
Restarting the game should help. If you can reproduce it consistently, report it in the bug thread.
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  #43  
Old October 20th, 2008, 06:38 AM
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Default Re: Suggestions for new patch

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Originally Posted by Zeldor View Post
I think we could use a next increase in troops and commander limit. I am a bit worried about Kingmaker hitting 9k commander limit.
Not happening anytime soon. The current limits replaced the old limits in patch 3.20 and I don't see another increase coming immediately afterward.

Limits right now are 9k commanders and 140k units and people are just going to have to live with them. This means avoiding freespawn nations (mainly LA Ermor & R'lyeh) on massive maps.
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  #44  
Old October 20th, 2008, 06:38 AM

Festin Festin is offline
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Default Re: Suggestions for new patch

Quote:
Great post! We've had many wishlist threads, but these tend to suggest things that are hard to implement. Congrats on being the first poster I remember to have actually suggested something for the NEXT patch, instead of "some patch way to the future, right before Dom4".
Thank you. Of course I have lots of suggestions for new Yomi/Shinuyama/Jomon units and summons, but I tried to restrict the list to the things that the developers can actually include in a patch with almost no effort.

LA Ulm has a single national summon, which is quite expensive, so you won't usually be summoning more than one Count in a turn anyway. Plus, this unit is very important for LA Ulm, as its main strategy is built around it. Finally, with Skull Staff and Brazen Vessel a Count can summon more Counts. This means that LA Ulm just takes a D3B3 pretender by default, and the problem is solved.

Jomon, on the other hand, just has lots of (quite average)national summons, and almost no way to use them. I still think that a sorcerer with Death and some random magic can make this nation much more attractive. It's easy to add too - after all, developers can just repaint an Onmyo-ji sprite into some darker color, I don't think anybody will object

I'm not really sure what can be done to improve priests. Maybe add a random magic pick, or even a Summon Allies ability that summons some minor spirits(Kami)? Of course, this would make them more expensive to hire.

Also, I think that giving Seduction to Kitsune is important. Currently it is just an overpriced Nature mage summon. It is reasonable with Shinuyama, where it can boost its stealthy armies, but almost useless for Jomon. It's too expensive to be used as a spy too. Giving it Seduction would make it a powerful unit, as it also can cast Charm. Jomon is really underpowered right now, so it will not be unbalancing, while giving players an intersting and fun strategy to use. It is also thematic.
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  #45  
Old October 20th, 2008, 09:21 AM
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Default Re: Suggestions for new patch

Quote:
Originally Posted by rdonj View Post
I also think it would be really useful to have an in-game troop/commander/province count for your nation. Probably in the Nation Overview screen. It would be much less mind-breaking than trying to count them all by hand and calculator on the occasion you might wish to I don't know about anyone else but there are times I find myself wishing I was playing sp games on the llamaserver to have more access to that sort of data.
Actually that data is available to you. The game creates it in the games save directory if you ask it. Just add the switch --scoredump to your desktop shortcut that opens Dom3 for you. If you want a ton more info (such as watching the AI think) then also add -d up to -dddddd for how much debug data you want written to a file.
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  #46  
Old October 20th, 2008, 12:20 PM

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Default Re: Suggestions for new patch

Hmm, I'll give that a try. But I'm not 100% sure I understand the format. Do you mean it should look like this ("C:\Program Files\dominions3\dom3.exe" --scoredump)?
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  #47  
Old October 20th, 2008, 12:51 PM
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Default Re: Suggestions for new patch

Exactly. Switches are outside of the quotes.
The quotes are just there because the space messes up Windows reading of the command. To make C:\Program Files\dominions3\dom3.exe a single command, it has to have quotes.

There are also lots of other great switches. Changing the defaults for things like magic sites, indepts, turning on renaming. Or changing the defaults for map colors and amount of water or mountains. Or turning off music, fades, the credit screen at the end. Changing the volume of things like those mouse clicks.

http://www.dom3minions.com/docs/CommandLine.txt
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  #48  
Old October 20th, 2008, 01:05 PM

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Default Re: Suggestions for new patch

Thank you, that is very useful to know.
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  #49  
Old October 20th, 2008, 01:09 PM

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Default Re: Suggestions for new patch

I´d like it if the effects of spells cast by a specific mage were dispelled if that mage died or retreated, as is the case now with battlefield spells.

For example a s1 mage etherealizing two elephants, kill the mage and the elephants lose ethereal.

It would open more and funnier tactics in late game. If you could strip army of lead, fog warriors etc by managing to kill the caster.

There are lots of spells where this would not make sense of course, and those should be left as is.

I´d also like it if all (regardless of order) communion slaves could still cast, but didn´t get reduced fatigue for their own spells. But I´d like o keep the buffs cast by master affecting slaves. This could enable a more reasonable form of reverse communions, but prevent the current which is IMO a bit to weird.
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  #50  
Old October 20th, 2008, 01:51 PM

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Default Re: Suggestions for new patch

Casting communion slaves don't get reduced fatigue for their own spells. The benefit to the reverse communion comes from using the master's path boosting spells, particularly PotS & Earthpower, to buff the slaves.
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