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  #41  
Old July 16th, 2003, 09:42 AM
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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

In that case you might be screwed. But, I never said that you are guaranteed to be able to make allies.

Just so you know, Geo and I took the discussion to MSN a while ago (and he had to leave before we could finish it)...
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  #42  
Old July 16th, 2003, 11:00 AM

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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

so the only real way of effectively exterminating the talisman player is ganging up on him? doesnt sound too good to me.
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  #43  
Old July 16th, 2003, 04:27 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

We've suggested several fixes for the Talisman in the Beta forum. MM is busy with Starfury right now, and might just go on to SE V when he's done with it. But if he's willing to make one more patch for SE IV we could still get him to make it only work with certain weapons or only at intervals (every X turns instead of every turn) so as to limit its power.
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  #44  
Old July 16th, 2003, 05:26 PM
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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

What about making the tailsman only work for one weapon each combat turn?
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  #45  
Old July 16th, 2003, 06:21 PM

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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

baron if that is a hard code it is a horrible idea....

why not just leave it to the modders...
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  #46  
Old July 16th, 2003, 06:37 PM
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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

Why not make it simple and just set it so it adds 50% chance to hit (or whatever percentage you think makes it a component to be reckoned with but not 100% chance to hit)?
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  #47  
Old July 16th, 2003, 06:42 PM
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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

Quote:
Originally posted by geoschmo:
What about making the tailsman only work for one weapon each combat turn?
Sounds like then you'd huge/super/spinal/whatever mount the biggest, meanest single weapon in the game, fill the rest of the space with shields/armor/enignes/ECM/etc, and crank them out like pennies.
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  #48  
Old July 16th, 2003, 06:46 PM
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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

Quote:
Originally posted by tesco samoa:
baron if that is a hard code it is a horrible idea....

why not just leave it to the modders...
I think what he needs to do is essentially make the "official" talisman (in data/components) like one of the modded tal's. Effectively mod his own thing and make it the new official base configuration.
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  #49  
Old July 16th, 2003, 06:48 PM
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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

One hard code change I would like to see is the ability to turn off the tailsman at game setup without turning off the entire religous technology branch. That way you wouldn't need a mod to remove it from the game and still let people build the facilities.

Geoschmo

[ July 16, 2003, 17:54: Message edited by: geoschmo ]
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  #50  
Old July 16th, 2003, 06:54 PM
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Default Re: A thought on the Talisman / Live on Pay-Per-View: Geo vs. Fyron

Quote:
Originally posted by geoschmo:
One hard code change I would like to see is the ability to turn off the tailsman at game setup without turning on the entire religous technology branch. That way you wouldn't need a mod to remove it from the game and still let people build the facilities.

Geoschmo
You don't need a hard code change or an entire mod. Just set the tech level requirement for the talisman to 10 and leave everything else as it is. Then you won't be able to get it.
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